Integrate the AMD GPU Services (AGS) library, today!

AGS off

AGS on

The AMD GPU Services (AGS) should be your first port of call when working with AMD GPUs.

It provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphics APIs.

AGS includes support for shader extensions, shader compiler controls, querying graphics driver version information, GPU architecture characteristics, and Eyefinity (AMD’s multi-display rendering technology) configuration.

Looking to improve your memory management? 

Our battle-tested, open source memory allocation libraries for DirectX®12 and Vulkan® make allocating memory a piece of cake.

The GPU Performance API (GPUPerfAPI, or GPA) is a powerful library, providing access to GPU Performance Counters. It can help analyze the performance and execution characteristics of applications using a Radeon™ GPU. 

Fast. Easy. Incredible. The Radeon™ ProRender Suite enables easy development of high quality rendering applications.


Orochi enables a single library to use multiple backends at runtime.

The Orochi library loads HIP and CUDA® APIs dynamically, allowing you to switch between them at runtime.


Make it easier to write ray tracing applications in HIP!

Our HIP Ray Tracing library and API are designed to be simple to use and easy to integrate into any existing HIP applications.


Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  

Machine learning is made easy with our Radeon™ ML SDK.

Advanced Media Framework (AMF)

AMF is a light-weight, portable multimedia framework that abstracts away most of the platform and API-specific details.

It allows for easy implementation of multimedia applications using a variety of technologies, such as DirectX® 11, OpenGL®, and OpenCL® and facilitates an efficient interop between them.

True Audio Next (TAN)

AMD TrueAudio Next is a software development kit for GPU accelerated and multi-core high-performance audio signal processing.

TrueAudio Next provides pre-optimized library functions for computationally expensive algorithms such as time-varying audio convolution, FFT/FHT, and audio-oriented vector math. 


LiquidVR™ provides a DirectX 11 based interface for applications to get access to VR-focused GPU features, regardless of whether a VR device is installed on the system.

AMD Display Library (ADL)

The AMD Display Library (ADL) SDK is designed to access display driver functionality for AMD Radeon™ and AMD FirePro™ graphics cards. 

Reporting an issue

If you think you’ve found an issue with on our SDKs please report it on the GitHub issue tracker for that project.

Alternatively you can reach out to us via @GPUOpen on Twitter.

You can find more SDKs on AMD Developer Central