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Title & Description
AMD FSR Upscaling 4.1.2 Comes to XBOX

AMD FSR Upscaling 4.1.2 Comes to XBOX

AMD FSR™ Upscaling 4.1.2 is now available on XBOX® Series X|S with the October 2026 GDK. See what's in the new AMD FSR GDK sample, how it uses the same FSR SDK API as on PC, and how to bring it to ROG XBOX Ally handhelds.
AMD supports the latest DirectX 12 Agility SDKs, including new DXR features

AMD supports the latest DirectX 12 Agility SDKs, including new DXR features

Microsoft DirectX® 12 Agility SDK 1.620 brings DirectX Dump Files, Extended PIX Markers and more to retail, and 1.722-preview adds new DXR features. See which AMD Radeon™ GPUs support each feature and which AMD driver you need.
AMD FSR SDK 2.4 Brings ML Upscaling to RX 6000 Series and Ryzen APUs

AMD FSR SDK 2.4 Brings ML Upscaling to RX 6000 Series and Ryzen APUs

AMD FSR™ "Redstone" SDK 2.4 brings ML-based FSR Upscaling 4.1.2 to AMD Radeon™ RX 6000 Series GPUs and select AMD Ryzen processors, adds Vulkan® support, and updates FSR Frame Generation with improved frame pacing on AMD Radeon RX 9000 Series GPUs.
Source-to-ISA correlation for pre-compiled AMD GPU code objects with RGA 2.15

Source-to-ISA correlation for pre-compiled AMD GPU code objects with RGA 2.15

Learn how AMD Radeon GPU Analyzer 2.15 correlates pre-compiled AMD GPU code objects back to source lines, making ISA analysis and optimization far easier.
How tetrahedral cages significantly reduce BVH memory usage

How tetrahedral cages significantly reduce BVH memory usage

The AMD tetrahedral cage technique ray traces 25,000 independently animated plants at 60+ FPS while slashing BVH memory and update costs for massive dynamic scenes.
ADLX 2.0: Extending graphics control to AI agents and agentic apps

ADLX 2.0: Extending graphics control to AI agents and agentic apps

AMD ADLX 2.0 adds AI extensions and MCP servers to help developers build intelligent apps that can monitor, manage, and optimize AMD graphics hardware.
Temporally stable generative illumination with a one-step diffusion model

Temporally stable generative illumination with a one-step diffusion model

A generative method for real-time global illumination using a single-step latent diffusion model, delivering stable, high-quality lighting without costly iterative processing.
AMD FSR plugin updated for Unreal Engine 5.8

AMD FSR plugin updated for Unreal Engine 5.8

The updated AMD FSR™ Unreal® Engine plugin brings ML-powered upscaling and frame generation to Unreal Engine 5.8, now extending FSR Upscaling support to AMD Radeon RX 7000 Series GPUs.
Lightweight attention-based indirect illumination

Lightweight attention-based indirect illumination

Introducing a lightweight, attention-based neural GI model that reconstructs off-screen indirect illumination using reflective shadow maps, generalizing to scenes not seen during training.
MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12

MiniDXNN v0.4.0: Interactive neural texture compression on DirectX 12

MiniDXNN v0.4.0 introduces D3D12 Linear Algebra (SM 6.10) support, input encodings and neural texture compression, plus a real-time GUI app that trains and visualizes GPU-accelerated MLPs on DirectX® 12.
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