Radeon™ GPU Analyzer

Powerful authoring tools to support you writing faster shaders.

Radeon™ GPU Analyzer is an offline compiler and performance analysis tool for DirectX®, Vulkan®, SPIR-V™, OpenGL® and OpenCL™.

| DOWNLOAD - Latest version 2.3

This release includes:

  • Added command line support for DirectX®12 shaders.
  • Usability fixes and enhancements.

| BENEFITS

Inspect your ISA...

Analyze the ISA for your shader stages within a Vulkan® graphics or compute pipeline.

...compile for many products...

Select target GPUs for the compilation process. You can search for available targets by using specific GPU architecture or even retail product names, like “SSG” or “WX 8200”.

...refine your resources...

View register pressure and LDS/scratch memory usage for your target hardware.

...and correlate your code!

For OpenCL™ kernels, the tool provides correlation from high-level source code to the disassembly, and from the disassembly to the high-level source code.

| REQUIREMENTS

General

For all non-offline modes (DirectX®12, DirectX®11, Vulkan, OpenGL, Legacy OpenCL™):

  • Latest AMD drivers (Adrenalin SW on Windows and amdgpu-pro on Linux)

Offline modes (Vulkan® offline and ROCm OpenCL™) can run without AMD driver or hardware installed.

Supported GPUs

To run the tool, any RDNA or GCN GPU is sufficient.

RGA supports the following as targets when compiling graphics shaders and pipelines:

  • All RDNA-based architectures
  • Select GCN-based architectures: Vega™, Graphics IP v8, Graphics IP v7 and Graphics IP v6

Supported APIs in GUI

  • Vulkan®
  • OpenCL™ on top of ROCm

Supported APIs in command line

  • Vulkan®
  • DirectX® 11
  • DirectX® 12
  • OpenGL®
  • OpenCL™ on top of ROCm
  • OpenCL™ legacy

Supported OSs

  • Windows® 10
  • Windows® 7 (64 bit)
  • Ubuntu 16.04, 18.04, Red Hat 7 or later

| VERSION HISTORY

  • Add command line support for DirectX® 12 compute shaders.
  • Adds support for Vulkan® in the GUI.
  • Shows a summary of the resources used by your shaders (VGPR, SGPR and LDS).
  • Initial release.

| VISUAL STUDIO CODE EXTENSION FOR RADEON™ GPU ANALYZER

| RELATED TO RADEON™ GPU ANALYZER

First steps when implementing FP16

Half-precision (FP16) computation is a performance-enhancing GPU technology long exploited in console and mobile devices not previously used or widely available in mainstream PC development.

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