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The AMD Radeon™ Anti-Lag 2 SDK enables games to reduce end-to-end system latency in GPU-bound scenarios on AMD Radeon GPUs.
This release adds the following features:
Just released!
Now available as a plugin for Unreal Engine 5.5 and below.
More details can be found in the SDK readme on GitHub and in our Integrating Anti-Lag 2 blog.
We have Naming Guidelines available for use in game user interfaces, including translated strings.
Instructions for using the Anti-Lag 2 Unreal Engine plugin:
Engine/Plugins/Marketplace
r.AMD.AntiLag2
‘.More information available as part of the plugin package.
The Anti-Lag 2 Unreal Engine plugin integrates with the AMD FidelityFX™ Super Resolution (FSR) 3.1.3 Unreal Engine plugin in order to function correctly with FSR 3 Frame Generation enabled when using the native Direct3D® 12 backend.
Anti-Lag 2 is not compatible with the RHI backend within the FSR 3.1.1 Unreal Engine plugin.
Hardware:
Driver:
Operating System:
Unreal Engine 5.5 plug-in available