AMD Radeon Anti-Lag 2 SDK
Learn how to integrate the AMD Radeon Anti-Lag 2 SDK into your game. Unlike the driver-based AL 1, AL 2's point of insertion is at the optimal point inside the game's logic, just before the user controls are sampled.

The AMD Radeon™ Anti-Lag 2 SDK enables games to reduce end-to-end system latency in GPU-bound scenarios on AMD Radeon GPUs.
This release adds the following features:
More details can be found in the SDK readme on GitHub and in our Integrating AMD Radeon Anti-Lag 2 blog.
We have Naming Guidelines available for use in game user interfaces, including translated strings.
Instructions for using the AMD Radeon Anti-Lag 2 Unreal Engine plugin:
Engine/Plugins/Marketplacer.AMD.AntiLag2 ‘.More information available as part of the plugin package.
The AMD Radeon Anti-Lag 2 Unreal Engine plugin integrates with the AMD FSR Unreal Engine plugin in order to function correctly with AMD FSR™ Frame Generation enabled when using the native Direct3D® 12 backend.
Hardware:
Driver:
Operating System: