What’s changed?
FidelityFX SDK 1.1.1 is a patch release that includes a number of fixes for issues discovered with FSR 3.1.0. This release also contains all code changes needed for the upcoming release of the Microsoft Game Development Kit (GDK) which will include updated AMD FidelityFX samples as well as the new AMD FSR 3 Frame Interpolation sample.
Our existing AMD FidelityFX™ technologies
AMD FidelityFX FSR 3.1.1 includes several fixes for issues discovered with FSR 3.1.0 and adds support for the newly released AMD Anti-Lag 2.0. We have also made available an Anti-Lag 2 Unreal Engine plugin.
AMD FidelityFX™ technologies in the Microsoft GDK
The Microsoft Game Development Kit (GDK) with Xbox Extensions includes several AMD FidelityFX samples that are optimized specifically for Xbox consoles.
Revamped samples
The following GDK FidelityFX samples have been updated to the FidelityFX SDK 1.1.1 to adopt the new SDK library approach to integration using a new GDK backend. Look forward to them being released by the Xbox Advanced Technology Group (ATG).
New FSR 3.1.1 Frame Interpolation sample
We are pleased to announce the new AMDFidelityFX_FSR3FrameInterpolation GDK sample, bringing native FSR 3.1.1 support to Microsoft’s Xbox ecosystem.
This version of FSR 3.1.1 offers some new and novel techniques not possible in a PC desktop environment to enable the most cutting-edge version of our technology to run as efficiently as possible. By making use of asynchronous compute-based workloads and presentation, it is now possible to completely decouple FSR from the main graphics workloads.
Try it out!
Full source code and binaries are now available on GitHub under MIT license.
The FidelityFX GDK source code and binaries to be made available by Microsoft via the GDK under MIT license.
Don’t forget to check out our extensive AMD FidelityFX SDK documentation.
And of course, make sure you visit our AMD FidelityFX SDK home page here on GPUOpen!
Unreal Engine plugins
You can find out more about, and download our updated Unreal Engine plugins here:
Help contribute to the SDK!
Do you have feature requests or found issues with the SDK? Please get in touch with your AMD representative, or reach out to us with @GPUOpen on Twitter or @GPUOpen@mastodon.gamedev.place.
All requests and feedback are very valuable to us, and we will read and try to respond to everyone.