News from AMD GPUOpen

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AMD DGF: An Open Geometry Compression Standard

AMD DGF: An Open Geometry Compression Standard

AMD is partnering with Samsung on a multivendor Vulkan extension for Dense Geometry Format (DGF) to help enable dramatically smaller geometry, reduced memory/latency for ray-traced real‑time 3D, and easier engine integration.
Introducing AMD DGF SuperCompression

Introducing AMD DGF SuperCompression

AMD DGF SuperCompression (DGFS) cuts DGF geometry file sizes while preserving exact block reconstruction and enabling fast decode to either DGF blocks or conventional meshlets for cross-device deployment.
Introducing MiniDXNN: MLP library for DirectX 12

Introducing MiniDXNN: MLP library for DirectX 12

MiniDXNN is a native HLSL and DirectX 12 library for lightning-fast MLP inference leveraging AMD Radeon™ RX 9000 series matrix cores via cooperative vector APIs, delivering optimized kernels, samples, full source and docs to remove compute interop friction.
How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1

How GOALS delivers sustained, competitive esports performance on handheld PCs - part 1

The first part of a developer-first look at how GOALS leverages AMD Ryzen APUs and the ADLX SDK to implement a system that reduces power, fan noise and carbon footprint across legacy and handheld hardware while preserving competitive performance.
How GOALS delivers sustained, competitive esports performance on handheld PCs - part 2

How GOALS delivers sustained, competitive esports performance on handheld PCs - part 2

The second part of how GOALS optimizes AMD Ryzen handheld PC gaming performance using AMD FSR Upscaling and Frame Generation, handcrafted device profiles, football-aware animation budgeting, and battery-aware scalability for sustained play.
Welcome to the AMD FSR SDK 2.2, now available on GPUOpen

Welcome to the AMD FSR SDK 2.2, now available on GPUOpen

The AMD FSR™ "Redstone" SDK 2.2 update delivers ML-powered FSR Upscaling 4.1 and FSR Ray Regeneration 1.1 optimized for AMD RDNA™ 4 graphics, enabling higher visual fidelity and performance with analytical fallbacks to scale across handhelds, consoles, and PCs.
Enhancing DirectX Testing with AMD Smoldr

Enhancing DirectX Testing with AMD Smoldr

Smoldr is an open-source command-line tool that runs DirectX 12 HLSL shaders from simple text scripts, letting you compile, create resources and pipelines, and dispatch compute or raytracing workloads without writing C++ code.
AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

AMD and Microsoft partner on DirectX ML, DirectStorage, and developer tools at GDC 2026

Microsoft and AMD partnered at GDC to announce powerful new developer technologies for Windows, including DirectStorage 1.4, PIX tools updates, DirectX ML integration, Advanced Shader Delivery, and support for the latest Agility SDK update.
Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

Driving the future: frictionless automotive HMI development with Epic Games & AMD Ryzen AI Embedded P100 series

At CES 2026 Epic Games and AMD unveiled the Unreal Engine 5 Next‑Gen HMI Experience powered by AMD Ryzen AI Embedded P100 Series, unifying instrument clusters, maps, and apps into a single high‑performance UE5 instance with gaming‑class graphics, and a streamlined developer workflow to deliver customizable, 60 FPS in‑cockpit experiences.
HIP Threads: GPU power for teams without GPU experts

HIP Threads: GPU power for teams without GPU experts

HIP Threads lets C++ teams eliminate CPU hotspots by running familiar multithreaded code on AMD GPUs, no kernel rewrites or GPU expertise required, delivering real speedups in days.
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