
The accelerated ray intersection library for DirectX®12, Vulkan®, HIP and CPU.
Which version should I use?
AMD has developed Radeon™ Rays for many years, here’s a quick guide to which version you should use.
Radeon™ Rays 2.0
The open source ray intersection library for OpenCL™ and CPU.-
DirectX®12
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Vulkan®
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HIP
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CPU
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OpenCL
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Open source
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GPU optimized Bounding Volume Hierarchy (BVH)
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Custom AABB hierarchy
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LDS stack & stackless traversal
Radeon™ Rays 4.0
The ray intersection library for DirectX®12, Vulkan® and HIP.-
DirectX®12
-
Vulkan®
-
HIP
-
CPU
-
OpenCL
-
Open source
-
GPU optimized Bounding Volume Hierarchy (BVH)
-
Custom AABB hierarchy
-
LDS stack & stackless traversal
New features in Radeon™ Rays 4.0
Custom AABB
Guide the construction of the Bounding Volume Hierarch (BVH) by providing a custom AABB hierarchy for your scene.
GPU BVH Optimization
Optimizes the Bounding Volume Hierarchy (BVH) specifically for efficient GPU access.
New APIs
Select from several different API backends to make sure Radeon™ Rays 4.0 can integrate seamlessly with your existing application.
Want more Radeon™ ProRender content?

Hardware-Accelerated Ray Tracing in AMD Radeon™ ProRender 2.0
With specific hardware acceleration features implemented, content creators can accelerate their rendering using AMD Radeon™ RX 6000 Series graphics cards with Radeon™ ProRender 2.0.

AMD RDNA™ 2 – Hardware-accelerated Ray Tracing in Radeon™ ProRender 2.0
Introducing the new version of AMD Radeon™ ProRender 2.0 with AMD Radeon™ RX 6000 Series graphics cards support. Find out about the performance optimizations we achieved from the hardware ray tracing support.

Radeon™ ProRender Full Spectrum Rendering 2.0: The Universal Rendering API
Introducing the new version of Radeon™ ProRender 2.0, the Universal Rendering API.

Radeon™ ProRender Suite
AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

Radeon™ Image Filtering Library
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.

SDKs
Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

Deferred Path Tracing By Enscape
Insights from Enscape as to how they designed a renderer that produces path traced real time global illumination and can also converge to offline rendered image quality.

Radeon™ ProRender
AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.