glTFSample for Cauldron
glTFSample demonstrates how to use most of Cauldron’s features. It is also a useful reference for getting started with developing your own samples and prototypes.
Many GPUOpen samples were built using glTFSample code as a reference so getting familiar with it will help understand more advanced samples.
Get the latest version v1.4
This sample showcases the following Cauldron functionality:
- Fast GLTF 2.0 file loader.
- Configurable GBuffer.
- A simple post-processing pipeline:
- TAA (now also for Vulkan®).
- Shader compilation.
- Texture loading.
- MIP generation.
- Config file for configuring different features.
- A graphics card with Direct3D® 12 and Vulkan® support.
- For instance, any GCN or AMD RDNA™ based AMD GPU.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.
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