AMD FidelityFX Breadcrumbs Library

AMD FidelityFX™ Breadcrumbs library helps you with post-mortem GPU crash analysis. With the breadcrumbs markers technique, you can track down where your submitted commands caused GPU crashes, and save time on analysing whole rendering process in search of faulty commands.

Supports:

  • DirectX®12
  • Vulkan®

Part of the AMD FidelityFX™ SDK

AMD FidelityFX SDK components

Download the latest version as part of FidelityFX SDK v1.1​

AMD FidelityFX Breadcrumbs: 

  • Initial AMD FidelityFX Breadcrumbs library release as part of AMD FidelityFX SDK 1.1

As part of AMD FidelityFX SDK v1.1:

  • AMD FidelityFX backend updates, including buffer allocator overrides
  • Updated documentation and release of reference documentation for SDK + Framework
  • Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)

We’re proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes.

Features

State-of-the-art algorithm

GPU crash analysis

Highly optimized with low performance impact

Open source, MIT license

Easy to integrate

Cross platform

Details

AMD FidelityFX Breadcrumbs library features the following:

  • Technique aiding in post-mortem analysis of GPU crashes.
  • Native support for DirectX 12 and Vulkan backends for managing breadcrumbs.
  • Sample application featuring GPU crash for simple investigation.
  • Properly formatted tree-like structure of breadcrumbs markers allowing for easy post-mortem analysis.
  • Optional system info to include in crash output file.

For more information, don’t miss our extensive documentation.

Sample output of AMD FidelityFX Breadcrumbs:

				
					[BREADCRUMBS]
<Frame 250>
 - [>] Queue type <0>, submission no. 0, command list 1: "VK test command list"
    ├─[X] RESOURCE_BARRIER: "Backbuffer barrier to RT"
    ├─[>] Main Rendering
    │  ├─[X] CLEAR_RENDER_TARGET: "Reset current backbuffer contents"
    │  └─[>] DRAW_INDEXED: "Draw simple triangle"
    └─[ ] RESOURCE_BARRIER: "Backbuffer barrier to PRESENT"
<Frame 251>
 - [ ] Queue type <0>, submission no. 0, command list 1: "VK test command list"
    ├─[ ] RESOURCE_BARRIER: "Backbuffer barrier to RT"
    ├─[ ] Main Rendering
    │  ├─[ ] CLEAR_RENDER_TARGET: "Reset current backbuffer contents"
    │  └─[ ] DRAW_INDEXED: "Draw simple triangle"
    └─[ ] RESOURCE_BARRIER: "Backbuffer barrier to PRESENT"
<Frame 252>
 - [ ] Queue type <0>, submission no. 0, command list 1: "VK test command list"
    ├─[ ] RESOURCE_BARRIER: "Backbuffer barrier to RT"
    ├─[ ] Main Rendering
    │  ├─[ ] CLEAR_RENDER_TARGET: "Reset current backbuffer contents"
    │  └─[ ] DRAW_INDEXED: "Draw simple triangle"
    └─[ ] RESOURCE_BARRIER: "Backbuffer barrier to PRESENT"
				
			

Requirements

  • For DirectX® 12 backend, SDK and runtime with support for ID3D12Device3.
  • For Vulkan® backend, any version of SDK installed in the system.

Version history

AMD FidelityFX Breadcrumbs: 

  • Initial AMD FidelityFX Breadcrumbs library release as part of AMD FidelityFX SDK 1.1

As part of AMD FidelityFX SDK v1.1:

  • AMD FidelityFX backend updates, including buffer allocator overrides
  • Updated documentation and release of reference documentation for SDK + Framework
  • Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)

All part of the FidelityFX SDK!

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