AMD FidelityFX Naming Guidelines in Game Titles

Last update: September 2020


FidelityFX is a suite of image quality-enhancing Effects developed by AMD provided on GPUOpen under the MIT license. This page provides developers with a set of guidelines on how to present options in the game’s user interface to enable/disable FidelityFX Effects.

These recommended naming guidelines do not constitute an explicit requirement. Developers integrating AMD FidelityFX Effects in their titles may therefore choose to use alternative language based on their own preferences or requirements. FidelityFX Effects that are not controlled by the game’s options screen need not be explicitly mentioned (e.g. FidelityFX SPD, Denoiser or Parallel sort would typically not require a user-selectable option). 

  • Table 1 provides examples of naming conventions catering to the above guidelines and therefore recommended by AMD.
  • Table 2 provides examples of naming conventions not recommended by AMD.

Table 1: Recommended naming guidelines for AMD FidelityFX Effects

“AMD FidelityFX Sharpening” “FidelityFX Sharpening”
“AMD FidelityFX Upsampling and Sharpening” “FidelityFX Upsampling and Sharpening”
“AMD FidelityFX Contrast Adaptive Sharpening” “FidelityFX Contrast Adaptive Sharpening”
“AMD FidelityFX CAS” “FidelityFX CAS”
Sharpening: [Off], [AMD FidelityFX], […] Sharpening: [Off], [FidelityFX], […]
Upscaling: [Off], [AMD FidelityFX], […] Upscaling: [Off], [FidelityFX], […]
“AMD FidelityFX HDR Mapper” “FidelityFX HDR Mapper”
“AMD FidelityFX Tone Mapping” “FidelityFX Tone Mapping”
“AMD FidelityFX Luminance Preserving Mapping” “FidelityFX Tone Luminance Preserving Mapping”
“AMD FidelityFX LPM” “FidelityFX LPM”
Tone mapping: [Off], [AMD FidelityFX], […] Tone mapping: [Off], [FidelityFX], […]
“AMD FidelityFX Screen Space Reflections” “FidelityFX Screen Space Reflections”
“AMD FidelityFX Stochastic Screen Space Reflections” “FidelityFX Stochastic Screen Space Reflections”
“AMD FidelityFX SSSR” “FidelityFX SSSR”
Reflections: [Off], [AMD FidelityFX], […] Reflections: [Off], [FidelityFX], […]
“AMD FidelityFX Ambient Occlusion” “FidelityFX Ambient Occlusion”
“AMD FidelityFX Combined Adaptive Compute Ambient Occlusion” “FidelityFX Combined Adaptive Compute Ambient Occlusion”
“AMD FidelityFX CACAO” “FidelityFX CACAO”
Ambient Occlusion: [Off], [AMD FidelityFX], […] Ambient Occlusion: [Off], [FidelityFX], […]
“AMD FidelityFX Variable Shading” “FidelityFX Variable Shading”
VRS: [Off], [AMD FidelityFX] […], VRS: [Off], [FidelityFX], […]

Table 2: Not recommended naming guidelines for AMD FidelityFX Effects

“Contrast Adaptive Sharpening”
Sharpening: [Off], [CAS], […]
Upscaling: [Off], [CAS], […]
“Luminance Preserving Mapper”
Tone mapping: [Off], [LPM], […]
“Stochastic Screen Space Reflections”
Reflections: [Off], [SSSR], […]
“Combined Adaptive Compute Ambient Occlusion”
Ambient Occlusion: [Off], [CACAO], […]
“AMD FidelityFX VS”, “FidelityFX VS”
“Variable Shading”, “Variable Rate Shading”
“GPUOpen Variable Shading”, “GPUOpen Variable Rate Shading”
“GPUOpen VS”

FidelityFX banner in splash screen

If desired, the developer may opt to include the AMD FidelityFX banner in the game’s splash screen and/or other suitable locations (description in the game options screen, credits, “about” page etc.)

If this option is chosen, then the banner files linked on the page below and the term “AMD FidelityFX” or “FidelityFX” may be omitted from the option screen when referring to the enablement of these techniques.

  • AMD_FidelityFX_Lockup_Black_RGB.eps ” or “ AMD_FidelityFX_Lockup_Black_RGB.png
  • AMD_FidelityFX_Lockup_Reversed_RGB.eps ” or “ AMD_FidelityFX_Lockup_Reversed_RGB.png

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