The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.

| DOWNLOAD

| FEATURES

Jaw-dropping visuals

High quality anti-aliasing

Samples and documentation

Autodesk® Maya® plugin

  • Designed for optimized rendering and simulation.
  • Hair and fur support, with high quality anti-aliasing.
  • Animation/skinning support.
  • Brand new LoD system.
  • Extensive documentation and tutorials.
  • Autodesk® Maya® plugin provided for hair/fur and collision authoring.
  • Full source code provided.

| COMPARISON

Are you an Unreal Engine developer?

The Unreal version of TressFX now supports 4.24.

| VERSION HISTORY

  • Hair is skinned directly, rather than through triangle stream-out.
  • Signed distance field (SDF) collision, including compute shaders to generate the SDF from a dynamic mesh.
  • New system for handling fast motion.
  • Refactored to be more engine / API agnostic.
  • Example code includes compute-based skinning and marching cubes generation.
  • DirectX 12 support.
  • The biggest update in TressFX v3.1.0 is a new order-independent transparency (OIT) option we call “ShortCut”. It has bounded memory and potentially higher performance than the full per-pixel linked list (PPLL) method. Note, though, that it does not give quite the same quality result as the PPLL method, and thus represents a memory/performance vs. quality tradeoff.

| OUR OTHER EFFECTS

FEMFX

A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)

Cauldron Framework

Radeon™ Cauldron is our open source experimentation framework for DirectX®12 and Vulkan®.

DepthOfFieldFX

The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach.

GeometryFX

GeometryFX improves the rasterizer efficiency by culling triangles that do not contribute to the output in a pre-pass. This allows the full chip to be used to process geometry, and ensures that the rasterizer only processes triangles that are visible.

ShadowFX

ShadowFX library provides a scalable GCN-optimized solution for deferred shadow filtering. It supports uniform and contact hardening shadow (CHS) kernels.