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Hair rendering and simulation
The AMD TressFX library is a hair/fur rendering and simulation technology. AMD TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
Screenshot from Chinese Martial Arts game 逆水寒 (Justice), courtesy of NetEase
This brand new version of AMD TressFX has been developed for Unreal® Engine 4.26 and 4.27, though we will support UE5 in the next revision.
In this version, we have improved the Maya® exporter to handle more complicated animation assets, with support for up to 16 binding bones. We have also improved the asset editors and visualization tools. Lastly, we have enhanced light handling for AMD TressFX, including cast/receive shadow implementation support for more rendering features in UE4 (TAA, SkyLight, Marschner Shading Model) which are more compatible with the Unreal Engine rendering pipeline.
To access the links below, you must be a registered Unreal Engine developer with access to the Unreal Engine GitHub repository.
If you’d like to know more about Unreal® Engine 4 AMD TressFX 5.0, watch our brand new video presentation (opens in YouTube) which goes into much more detail. You can also download the slides.
Watch our video explaining what Unreal® Engine 4 AMD TressFX 5.0 is, and how to use it. AMD TressFX is designed to simulate and render realistic hair and fur.
We are very excited to present On Mind Inc‘s Digital Human SUA.
Example of different colors for root and tail. Images courtesy of NetEase.
The Unreal® Engine version of AMD TressFX now supports UE 4.26.
Check out our Unreal Engine feature patches
Screenshot from Chinese Martial Arts game 逆水寒(Justice), courtesy of NetEase
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