Compressonator

A suite of texture compression tools and SDK components
NEW VERSION

Compressonator is a set of tools to allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  

It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain.

| DOWNLOAD - Latest version 4.0

This release adds the following features:

  • CMP_Core GPU encoding support
    • Supports GPU-based encoding with OpenCL™ and DirectX® 11.
  • Analysis Views
    • (Beta Feature) Displays performance data for GPU and CPU based BC1 to BC7 encoders.
  • CLI Analysis Log File
    • The ” process_results.txt ” logging includes GPU performance analysis data. csv file format is also available.
  • Using Codec Quality Settings
    • Quality settings are available for BC1, BC2 and BC3 encoders.
  • Setting Global Quality Settings
    • Users can override all individual destination compression settings, using a globally set value before processing.
  • Make Compatible Feature
    • Compressonator SDK performs auto conversions of float to byte and byte to float formats when encoding textures with GPU or CPU encoders.

| BENEFITS

  • Fast compression speeds.
  • Adjustable bit rates and quality settings.
  • The GUI and CLI interacts with SDK for texture compression and bit format conversions.
  • Process multiple compression, decompression and transcode of images with a single processing action.
  • Allow multiple processing interactions for a single source image.
  • Inspect visually and analytically compression results.
  • Uses a single image viewer that supports a large number of compressed and uncompressed image formats.
A variety of block based codecs, palletized and grayscale encoders, and useful tools for generating mip-maps, comparing the quality of compressed and uncompressed images and batch-compressing large databases of images are included.

Developers and texture artists can optimize the level of quality and performance that best suites the requirements for their game assets and pipeline. Textures are compressed according to specific data streaming requirements, balancing both power and memory of the targeted devices while maintaining quality that users expect.

Explore the new features of Compressonator 4.0

| REQUIREMENTS

Supported GPUs

  • Radeon RX 5500 series and RX 5300 series
  • Radeon RX 5700 and RX 5700 XT
  • Radeon VII
  • Radeon RX Vega
  • Ryzen 5 2400G and Ryzen 3 2200G Processors with Radeon Vega Graphics
  • Radeon R9 Fury, Fury X and Fury Nano
  • Radeon RX 400 and RX 500
  • Tonga R9 285, R9 380

Supported graphics APIs

  • DirectX® 12
  • Vulkan®
  • OpenCL™

Supported OSs

  • Windows® 10

| VERSION HISTORY

  • New Libraries
  • Several new libraries are now provided with the SDK.
  • Compressonator Core Provides block level API access to updated performance and quality driven BCn codecs.
  • Compressonator Framework Includes Compressonator core with interfaces for multi-threading, mipmap generation, file access of images and HPC pipeline interfaces. (SPMD & GPU support is not enabled in this release).
  • Compressonator SDK Has been updated to support Cube Maps, MIP Map generation. External link requirement for Open EXR has been removed.
  • Cube Map Support
  • This release previews cube map support for images that are limited to RGBA_8888 format and RGBA_F16. Support for other formats will be provided in the next major update.
  • Analysis Views
  • An analysis table view and results output are provided for users to view test analysis results for Performance, PSNR and SSIM analysis during and after processing of image textures.
  • Fresh New Installers.

  • Texture Compression:
  • BC6H.
  • ETC2_RGBA and ETC2_RGBA1.
  • CLI Options:
  • Process Source and Destination Folders
  • CLI Analysis Log File
  • 3D Model
  • Model Mesh Compression.
  • Selectable 3D Model Viewers.
  • 3D Model Image Diff Viewer, Auto and Manual View.
  • Image Viewer
  • Save View as.
  • Save Block as.
  • Copy to Windows Clipboard.

V3.0 release will expand Compressonator assets processing from 2D to 3D. 

  • 3D Mesh Optimization
    • Optimize mesh (.obj model and .bin file from .glTF model) using vertex cache optimization, overdraw reduction and mesh simplification using level of details.
    • Analyzing Mesh : Provide ACMR (Average Cache Miss Ratio) and ATVR (Average Transformed Vertices Ratio) statistic from mesh optimization to analyze mesh optimization only.
  • 3D Mesh Compression
    • Compress mesh (support only .obj model) using Draco library.
    • Image View switch between Original and Processed.
    • Original Image View and Processed Image View (Compressed Image View or Pixels Difference Image View).
  • Linux and Mac support- build with cmake and shell script.
  • Preview of 3D model viewer and asset compression
    • Compress texture images within the glTF file.
    • View 3D Models with DX12 using glTF v2.0 file format https://www.khronos.org/gltf.
    • Compare compressed model textures with original.
  • GUI updates include:
    • Added support for HDR image view, a HDR properties window has been added to allow user adjust Exposure, Defog, Knee Low and Knee-High values.
    • Added support for channel weight setting in destination setting window for compression codecs.
    • Added support for alpha setting in destination setting window for BC1.
    • Added option to select image view with GPU or CPU (decompress with GPU or CPU).
    • GUI “Process” icon behavior has been changed for the convenience of the users:
      • “Process” icon has been enabled all the time even when users do not add any compression setting to the original images.
      • Allow user to drag and drop multiple images and click “Process” right away, in which GUI will set the compression setting chosen by the users to all original images.
  • Codecs updates include:
    • ASTC
    • ETC2
  • Improved BC6H Compression quality.
  • Improved performance of ASTC compression.
  • Performance adjusted according to quality settings.
  • Fast multi-threaded implementation.
  • Support MipMap generation in KTX files.
  • Added TGA image plugin.
  • Added Vulkan GPU based decompression and viewing of compressed image.
  • 64-bit support added to Command Line and GUI applications.
  • ETC2 codec for RGB textures
    • Compatible with OpenGL’s GL_COMPRESSED_RGB8_ETC2 API
  • ASTC compression & decompression of various block sizes from 4×4 to 12×12
    • Supported through OpenGL APIs
    • Requires GPU HW supports ASTC format
  • Selectable GPU or CPU based compressed image views
    • GPU rendering based on OpenGL or DirectX
  • Channel weighting
    • Enabled in Compression setting
  • Alpha setting enabled for BC1 (DXT1)

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