Introducing AMD Render Pipeline Shaders SDK

The brand-new AMD Render Pipeline Shaders (RPS) SDK is a comprehensive and extensible Render Graph framework for graphics applications and engines using explicit APIs (such as DirectX® 12 and Vulkan®). In this video we will take a look at the overview of the design and implementation of the SDK. We will demonstrate how the RPS SDK can help game engines building render graphs easily, managing resource barriers and transient memory efficiently, and more!
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Zhuo Chen

Zhuo Chen is a GPU DevTech engineer at AMD focusing on performance. He loves resource barriers but wishes to reduce them anyways.