Radeon™ ProRender SDK

Fast. Easy. Incredible.

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

  • Uses open standards and supports OpenCL™ or Apple® Metal®.
  • Supports both AMD GPUs and CPUs as well as those of other vendors, as long as they support OpenCL™ or Apple® Metal®.
  • Works across Windows®, Linux®, and macOS®.
  • The SDK is available under the Apache 2.0 license.

Radeon™ ProRender creates stunningly photorealistic images 

Physically correct

Features an extensive native physically-based material and camera system to enable true design decisions with global illumination.

Balances GPU and CPU

Can simultaneously use and balance the compute capabilities of multiple GPUs and CPUs – on the same system, at the same time.

Fast and accurate

A powerful combination of cross-platform compatibility, rendering capabilities, and efficiency helps reduce the time required to deliver true-to-life images.

Go bigger!

Render at a massive scale with support for out-of-core rendering and the High Bandwidth Cache Controller (HBCC) of AMD “Vega” GPU architecture.

AI-Accelerated denoising

Harness the power of machine learning to produce high-quality final and interactive renders in a fraction of the time traditional denoising takes

Full spectrum rendering

DirectX®12 and Vulkan® API-based Full Spectrum Rendering technology supports every stage of the rendering pipeline from rasterized to path-traced reality

...and it's free!

Free Radeon™ ProRender plug-ins are currently available for many popular 3D content-creation applications to create stunning, physically accurate renders

Full spectrum rendering

From Rasterized to Reality, AMD Radeon™ ProRender’s Full Spectrum Rendering technology supports every stage of the rendering pipeline and a preview version is available in the Radeon™ ProRender Developer Suite.

Path Traced Reality

Developer preview available now in the AMD Radeon™ ProRender SDK


Your feedback is important to us. Why not join the Radeon™ ProRender Community and let us know what you think?

What our partners are saying about Radeon™ ProRender

“AMD has made great use of Microsoft’s low-level machine learning API, DirectML, to implement a powerful and efficient Denoising filter within AMD’s Radeon ProRender graphics rendering engine.”

– Kam VedBrat, Partner Group Program Manager, Microsoft

“As we continue to grow our business and meet new customer demands with our products, adding photorealistic rendering capabilities to InstaLOD Studio XL was a logical next step.

With the new version of InstaLOD Studio XL, and the partnership with AMD and its Radeon ProRender technology, we continue on our path to disrupt the industry.

–  Manfred M. Nerurkar, CEO, InstaLOD GmbH

“For our rendering solution, we had three primary requirements. First is that the render needs to be fast and photorealistic. Second is that the solution needed to be hardware-agnostic allowing us to reach a larger install base. Third is that we need a partner who is easy to work with. AMD and Radeon ProRender met these needs and enabled us to deliver a great solution to the market.”

 – Shane Griffith, Senior Product Manager, MODO

“At ACCA, we focus on Building Information Modelling solutions that simplify the workflow for our users.  That is what attracted us to Radeon ProRender. It is a powerful rendering technology, was straightforward for our engineers to implement, and is easy for our customers to use.”

–  Guido Cianciulli, CEO, ACCA software

  1. AMD Radeon™ ProRender Linux® support is currently only available for Foundry® Modo® and for the Autodesk® Maya®, Blender®, and SideFX® Houdini™plug-ins.
  2. AMD Radeon™ ProRender macOS® support is currently only available for Foundry® Modo® and MAXON Cinema 4D™, and for the Autodesk® Maya® and Blender® plug-ins.
  3. Only available with the AMD Radeon™ ProRender plug-ins for Autodesk® 3ds Max®, Autodesk® Maya®, and Blender®.
  4. Full Spectrum Rendering is only available for the Autodesk® Maya® (Windows® only) and Blender® plug-ins.


Header image created by Glen Johnson using AMD Radeon™ ProRender for Cinema 4D

Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

ACCA and the ACCA logo are registered trademarks of ACCA software in Italy and/or other countries. Autodesk, the Autodesk logo, 3ds Max, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in EU and USA. InstaLOD is a registered trademark of InstaLOD GmbH. macOS is a registered trademark of Apple Inc. Houdini, the Houdini logo, and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. MAXON, the MAXON logo and Cinema 4D are registered trademarks or trademarks of Maxon Computer GmbH. Modo is a registered trademark of The Foundry, in the USA and/or other countries. OpenCL is a trademark of Apple Inc. used by permission by Khronos Group Inc. Windows is a registered trademark of Microsoft Corporation in the United States and/or other jurisdictions. Vulkan is a registered trademark of Khronos Group Inc. SOLIDWORKS is a registered trademark of Dassault Systèmes or its subsidiaries in the US and other countries. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.


A Review of GPUOpen Effects

This presentation will provide a technical overview of existing and new graphics effects available in GPUOpen and detail integration procedures for them.

Radeon™ ProRender Suite

AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

Radeon™ Image Filtering Library

Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.


Discover what our SDK technologies can offer you. Query hardware or software, manage memory, create rendering applications or machine learning, and much more!

Deferred Path Tracing By Enscape

Insights from Enscape as to how they designed a renderer that produces path traced real time global illumination and can also converge to offline rendered image quality.

Radeon™ Rays

The accelerated ray intersection library for DirectX®12, Vulkan®, HIP and CPU.