D3D12 Memory Allocator

The industry-leading, open source, memory allocation library for the DirectX®12 API.

The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy to integrate API to help you allocate memory for DirectX®12 buffers and textures.

| DOWNLOAD - Latest version 1.0

This release adds the following features:

  • Initial release.


  • Open source with MIT license.
  • Well documented, single header API.
  • Compatible with DirectX®12.
  • Automatically handles resource heap tiers.
  • Easy integration into game engine (no dependency on STL containers, possibility to plug custom CPU allocator).
  • Gather detailed statistics and export them to JSON.
  • Visualization Python script for JSON output.
  • Sample application demonstrating how to use the library, and a suite of tests.


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