What are developers saying about AMD FidelityFX?
Why use AMD FidelityFX?
FidelityFX is a series of optimized shader-based features aimed at improving rendering quality and performance.
Open source. MIT license
These shaders are provided under the open source MIT license and can freely be integrated in your game or any graphics application.
Use it anywhere
FidelityFX features can be used on any graphics APIs that support either the HLSL or GLSL shading language, such as Direct3D 12, Vulkan®, or Direct3D 11.
A growing family
We’re always innovating, improving and growing our FidelityFX family. Making you have the right effects for your application.
Developers using AMD FidelityFX
What are you waiting for? Evaluate AMD FidelityFX today!
AMD FidelityFX effects
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX Denoiser is a denoising compute shader which removes artefacts from reflection rendering.
AMD FidelityFX LPM provides an open source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
The AMD FidelityFX SSSR effect provides an open source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an RDNA-optimized implementation of ambient occlusion.
FidelityFX Single Pass Downsampler (SPD) provides an RDNA-optimized solution for generating up to 12 MIP levels of a texture.
Radeon™ Cauldron is our open source experimentation framework for DirectX®12 and Vulkan®.
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
Our other effects
A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)
The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach.
GeometryFX improves the rasterizer efficiency by culling triangles that do not contribute to the output in a pre-pass. This allows the full chip to be used to process geometry, and ensures that the rasterizer only processes triangles that are visible.
ShadowFX library provides a scalable GCN-optimized solution for deferred shadow filtering. It supports uniform and contact hardening shadow (CHS) kernels.
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.