
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering.
Download the ShadowFX sampleView ShadowFX on GitHub
Currently the library supports uniform and contact hardening shadow (CHS) kernels.
Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.
The library supports a range of different options:
The ShadowFX library can also serve as a sandbox for experiments with other shadow filtering techniques.