ShadowFX

The ShadowFX library provides a scalable and GCN-optimized solution for deferred shadow filtering.

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Features

Currently the library supports uniform and contact hardening shadow (CHS) kernels.

Version 2.0 of the library now supports both DirectX® 11 and DirectX® 12. The ShadowFX API is unified across D3D11 and D3D12, allowing an easy transition to D3D12. Samples are provided for both D3D11 and D3D12 versions.

The library supports a range of different options:

  • Shadow map packing into an atlas or a texture array.
  • Processing up to 6 shadow maps for a union of lights, cascaded light, or a cube light.
  • Poisson-distributed and regular sampling patterns.

The ShadowFX library can also serve as a sandbox for experiments with other shadow filtering techniques.

Requirements

Prerequisites for DirectX® 11

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 11 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
  • Visual Studio 2012, Visual Studio 2013, or Visual Studio 2015

Prerequisites for DirectX® 12

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other DirectX® 12 compatible discrete GPU with Shader Model 5 support
  • 64-bit Windows® 10
  • Visual Studio 2015

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