Meet our samples!

Looking to get started, or a better way of doing something? Our sample code may be just what you’re looking for.

Hybrid ray tracing

Hybrid Shadows

Hybrid Shadows Sample

This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve higher quality and performance.

Just starting out with DirectX® 12 or Vulkan®? 

HelloD3D12 DirectX® 12 Sample

HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling, multiple frames queued and constant buffers.

Browse through all our samples...

We have lots more documentation for you to discover!

Some light reading to take away with you. Our presentations, ISAs, manuals, whitepapers, and many more.

Developer guides

Browse our developer guides, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan, DirectX, UE4, and lots more.

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.

Product Blogs

Our handy product blogs will help you make good use of our tools, SDKs, and effects, as well as sharing the latest features with new releases.

Publications

Discover our published publications.