Meet our samples!
Looking to get started, or a better way of doing something? Our sample code may be just what you’re looking for.
Hybrid ray tracing
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Just starting out with DirectX® 12 or Vulkan®?
HelloVulkan is a small, introductory Vulkan® “Hello Triangle” sample which shows how to set up a window, set up a Vulkan context, and render a triangle.
HelloD3D12 is a small, introductory Direct3D 12 sample, which shows how to set up a window and render a textured quad complete with proper uploading handling, multiple frames queued and constant buffers.
Browse through all our samples...
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Browse our technical blogs, and find valuable advice on developing with AMD hardware, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more.
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The home of great performance and optimization advice for AMD RDNA™ 2 GPUs, AMD Ryzen™ CPUs, and so much more.
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