Vulkan® OoORasterization

The Vulkan® out-of-order rasterization sample shows how to use the out-of-order rasterization extension

It’s built on top of the Anvil framework, which simplifies the development of Vulkan® applications. You can read more about Vulkan® on our dedicated page:

Vulkan®

Vulkan® gives software developers control over the performance, efficiency, and capabilities of AMD Radeon™ GPUs and multi-core CPUs.

On GCN GPUs supporting the extension, you can toggle between relaxed and strict rasterization orders by pressing the space key. The background color will also change to indicate a mode switch.

Requirements

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other Vulkan® compatible discrete GPU.
  • Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
    • Or Linux (Ubuntu)
  • Visual Studio® 2013 or Visual Studio® 2015
    • Or on Linux, anything supported by CMake that has a proper C++11 compiler.
  • Graphics driver with Vulkan® support
    • For example, AMD Radeon™ Software Crimson Edition 16.5.2 or later.
  • The Vulkan® SDK must be installed.

You may also be interested in...

Some light reading to take away with you. Our ISAs, manuals, whitepapers, and many more.

Explore our huge collection of detailed tutorials and sample code to find your answers to your graphics development questions.

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

Browse all our fantastic tutorials, including programming techniques, performance improvements, guest blogs, and how to use our tools.