AMD FidelityFX™ Variable Shading (VS) provides an open source header implementation to easily integrate Variable Rate Shading into your game. The effect works by analyzing luminance variance in the previous frame and uses motion vectors to generate a shading rate image.
- DirectX®12 Ultimate.
Download the latest version - v1.0
An example use of AMD FidelityFX Variable Shading exists within the Xbox Game Development Kit samples.
Optimized for Shader Model 6.0+
Open source, MIT license
Features of the implementation:
- AMD RDNA™ 2-optimized algorithm.
- Support for Direct3D®12 API.
- Shaders written in HLSL utilizing SM 6.0 wave-level operations.
A sample application is provided for Direct3D®12.
|Full Shading Rate
|2×1 or 1×2 Shading Rate
|2×2 Shading Rate
See AMD FidelityFX Variable Shading in action with DIRT® 5
All part of the FidelityFX SDK!
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