GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!
Read our AMD Ryzen™ Processor Software Optimization guide
Visit Microsoft® Game Stack Live’s YouTube channel for more developer videos
Ken Mitchell, AMD Game Engineering
Microsoft® Game Stack Live 2021
(opens in new window)
This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
This talk describes the mesh shader pipeline and how it maps to the AMD RDNA™ 3 architecture.
Learn about how AMD FSR 3 was integrated into the Snowdrop engine, which issues were faced and how the integration helped to improve FSR 3.
This session presents the latest enhancements in the RDTS, a rich set of GPU profilers and analyzers and a new GPU crash analysis tool.
This session covers different types of failures – when they occur, why they are difficult to debug, and how RGD can help to identify a crash’s root cause.
This talk focusses on the micro-architecture of modern AMD CPUs, followed by optimizations, frequent issues, and benchmarking best practices.