
Temporal Upscaling – Past, Present, and Future (GDC 2023 – YouTube link)
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
This talk will explain how the APEX Engine from Avalanche Studios Group is handling their memory management with the help of VMA and D3D12MA libraries. The memory manager does not only need to support the final game, but also the editor that is used during production. This talk will also cover how to use VMA’s and D3D12MA’s dump function and AMD Radeon Memory Visualizer tool that helps identifying potential issues such as high fragmentation or spilling of important resources.
Lou Kramer (GPU Developer Technology Engineer)
and
Daniel Isheden (Graphics Programmer, Avalanche Studios Group)
Digital Dragons 2022
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This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
Join us for a presentation about DirectStorage and how to integrate it to extract optimal load time and streaming performance.
This talk gives an overview of RGP, RMV, RRA, and RGA, introducing new features and improvements, and reveal the current work in progress.
In this talk from learn about AMD Ryzen™ products featuring advanced technologies, including laptop, desktop, and workstation processors.
This presentation introduces a novel algorithm for PC and console developers to efficiently generate sparse distance fields in real-time.
Join AMD as we unveil the FidelityFX SDK, a consolidation of all the great FidelityFX technologies into a sleek, easy-to-use SDK.