GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
This talk will explain how the APEX Engine from Avalanche Studios Group is handling their memory management with the help of VMA and D3D12MA libraries. The memory manager does not only need to support the final game, but also the editor that is used during production. This talk will also cover how to use VMA’s and D3D12MA’s dump function and AMD Radeon Memory Visualizer tool that helps identifying potential issues such as high fragmentation or spilling of important resources.
Lou Kramer (GPU Developer Technology Engineer)
and
Daniel Isheden (Graphics Programmer, Avalanche Studios Group)
Digital Dragons 2022
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We have many more videos and presentations for you to explore.
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
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