Memory Management in the APEX Engine

This talk will explain how the APEX Engine from Avalanche Studios Group is handling their memory management with the help of VMA and D3D12MA libraries. The memory manager does not only need to support the final game, but also the editor that is used during production. This talk will also cover how to use VMA’s and D3D12MA’s dump function and AMD Radeon Memory Visualizer tool that helps identifying potential issues such as high fragmentation or spilling of important resources.

Lou Kramer (GPU Developer Technology Engineer)
Daniel Isheden (Graphics Programmer, Avalanche Studios Group)

Digital Dragons 2022

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