
Radeon™ Memory Visualizer (RMV) v1.2 is now available
RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
With raytraced visuals bumping rendering quality even higher than ever before, a significant amount of fine tuning is required to maintain real-time performance. A typical way to achieve this is to trace fewer rays, and to make sense of the noisier output that method delivers.
This presentation will explain how the AMD FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dives into specific RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
Find out about our AMD FidelityFX Shadow Denoiser
Visit Microsoft® Game Stack Live’s YouTube channel for more developer videos
Dominik Baumeister
Microsoft® Game Stack Live 2021
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This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.
RMV v1.2 introduces range-based address searching, resource tooltip, and has been updated to work with Qt 5.15.2.
We’re delighted to announce that our Radeon™ Memory Visualizer (RMV) tool is now available as open source under the MIT license.
The Radeon™ Developer Tool Suite combines our Radeon™ GPU Profiler, Radeon™ Memory Visualizer, Radeon™ GPU Analyzer, and Radeon™ Developer Panel in one handy package.
This tutorial explains how to take advantage of the functionality in RDP v2.1 onwards, which unifies the RMV and RGP functionality from earlier versions to provide a unified workflow.