Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX

With raytraced visuals bumping rendering quality even higher than ever before, a significant amount of fine tuning is required to maintain real-time performance. A typical way to achieve this is to trace fewer rays, and to make sense of the noisier output that method delivers.

This presentation will explain how the AMD FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dives into specific RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.

Find out about our AMD FidelityFX Shadow Denoiser

Visit Microsoft® Game Stack Live’s YouTube channel for more developer videos

Dominik Baumeister
Microsoft® Game Stack Live 2021
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Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!