| HelloVulkan Introductory Vulkan® Sample

HelloVulkan is a small, introductory Vulkan® “Hello Triangle” sample which shows how to set up a window, set up a Vulkan context, and render a triangle. 

This sample is designed to help you get started with Vulkan and does not use any wrappers or helper libraries – pure Vulkan all the way.

For more information about Vulkan, take a look at our dedicated topic:

Vulkan®

Vulkan® gives software developers control over the performance, efficiency, and capabilities of AMD Radeon™ GPUs and multi-core CPUs.

| REQUIREMENTS

  • AMD Radeon™ GCN-based GPU (HD 7000 series or newer)
    • Or other Vulkan™ compatible discrete GPU
  • 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10
  • Visual Studio® 2013 or Visual Studio® 2015
  • Graphics driver with Vulkan support
    • For example, AMD Radeon Software Crimson Edition 16.5.2 or later
  • The Vulkan SDK must be installed

| VULKAN TUTORIALS

Vulkan Renderpasses

Renderpasses are objects designed to allow an application to communicate the high-level structure of a frame to the driver.

Using Vulkan Device Memory

This post serves as a guide on how to best use the various Memory Heaps & Memory Types exposed in Vulkan on AMD drivers, starting with some high-level tips.

Vulkan barriers explained

Vulkan barriers are unique as they requires you to provide what resources are transitioning and also specify a source and destination pipeline stage.

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