AMD FidelityFX™ Denoiser includes specialized spatio-temporal denoisers optimized for specific workloads:
- Shadow Denoiser: Designed to denoise a shadow mask created from tracing jittered rays towards a single light source.
- Reflection Denoiser: Designed to remove noise from the result of tracing jittered reflection rays based on surface roughness.
Supports:
- DirectX®12.
- Vulkan®.
Part of the AMD FidelityFX™ SDK
Download the latest version
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
Download the latest version as part of FidelityFX SDK v1.1
- SSSR sample uses the Reflections Denoiser.
- Hybrid Shadows sample uses the Shadow Denoiser.
This release includes:
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
Xbox developer?
An example use of AMD FidelityFX Shadow Denoiser exists within the Xbox Game Development Kit samples.
Features
Open source, MIT license
Optimized for Shader Model 6.0+
State-of-the-art algorithm
Shadow Denoiser specific features
- Spatio-temporal denoiser, specialized for shadow denoising.
- Tile classifier to skip work on areas without spatial variance in the shadow mask.
- Increased contribution of spatial filters on low temporal sample counts.
- Analysis of the local pixel neighborhood to counter ghosting artifacts.
Shadow Denoiser comparison
Shadow Denoiser additional resources
Head over to our Hybrid Shadows sample to see the Shadow Denoiser in action.
Microsoft® Game Stack Live: Denoising Raytraced Soft Shadows on Xbox Series X|S and Windows with FidelityFX
We explain how FidelityFX Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2-based optimizations that benefit both Xbox Series X|S and PC.
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Reflection Denoiser features
- High performance spatio-temporal denoiser, specialized for reflection denoising.
- Tile Classifier to skip non reflective areas.
- Variable Rate Traversal: From full rate for mirror reflections down to quarter rate for glossy reflections.
- Temporal Variance Guided Tracing.
Includes:
- Classifier pass for reflection rays and denoiser tiles.
- Spatial filter pass.
- Temporal reprojection pass.
- Gaussian blur.
Reflection Denoiser comparison
How the Reflection Denoiser works
Reflections Denoiser additional resources
Head over to AMD FidelityFX SSSR to see the Reflections Denoiser in action.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
Useful information
Version history
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
- Now part of AMD FidelityFX SDK.
- Various bug fixes applied based on past integrations.
All part of the FidelityFX SDK!
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
Don't miss our other effects
AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture optimized implementation of ambient occlusion.
AMD FidelityFX™ Contrast Adaptive Sharpening (CAS)
AMD FidelityFX Contrast Adaptive Sharpening (CAS) provides a mixed ability to sharpen and optionally scale an image.
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.
AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX™ Single Pass Downsampler (SPD)
AMD FidelityFX Single Pass Downsampler (SPD) provides an AMD RDNA™ architecture optimized solution for generating up to 12 MIP levels of a texture.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
Updated as part of AMD FidelityFX SDK v1.1:
- AMD FidelityFX backend updates, including buffer allocator overrides
- Updated documentation and release of reference documentation for SDK + Framework
- Native Microsoft® GDK® backend implementation library (requires developer access to GDK® program)
- Now part of AMD FidelityFX SDK.
- Introduces the ability to view pure AO versus lit AO results.
- Highly optimised native resolution SSAO.
- Downsampled resolution SSAO quality improvements.
- Vulkan® support.
- Initial release