
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
Shadows and reflections
AMD FidelityFX™ Denoiser includes specialized spatio-temporal denoisers optimized for specific workloads:
Supports:
This release of the AMD FidelityFX™ SDK adds the following features:
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
We explain how the AMD FidelityFX™ Denoiser allows for high-quality raytracing results without increasing rays per pixel, and deep dive into specific AMD RDNA™ 2 architecture-based optimizations that benefit both Xbox Series X|S and PC.
1. Noisy reflection input
2. Spatial resolve
3. Temporal resolve
4. Gaussian blur
The AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR) effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
An example use of AMD FidelityFX™ Shadow Denoiser exists within the Xbox Game Development Kit samples.
The AMD FidelityFX™ SDK 1.1.4 is a patch release that includes additions to API and fixes for issues discovered with AMD FSR 3.1.0 to 3.1.3.
Exposed 4 new tunings to reduce AMD FSR upscaler ghosting in newly disoccludded pixels or highly reactive pixels.
Changed the default value of fMinDisocclusionAccumulation
to -0.333
(from equivalent of 0.333
in AMD FSR 3.1.3) to reduce disocclusion ghosting.
Added ffxQueryGetProviderVersion
to get version info from created ffx-api context.
Exposed ffxDispatchDescFrameGenerationPrepareCameraInfo
as a linked struct. It is a required input to AMD FSR 3.1.4 and onwards for best quality.
Added frame generation debug checker support.
Dropped unused interpolation command lists if frame generation callback fails, to fix infinite wait at swapchain destruction.
General fixes to Vulkan® Frame Interpolation Swapchain.
General framework fixes and updates.
Frame pacing debug line added to Vulkan®.
Added new FFX error when create frame interpolation swapchain results in E_ACCESSDENIED
in DX12 due to overlay or capture software.
Enabled support for frame interpolation swapchain on Windows® 10 1909 and potentially earlier versions.
Fixed flipped disocclusion factor from previous and current backbuffer.
Fixed HDR mode issues in Cauldron sample.
Fixed MSVC C compile errors including ffx-api.
The AMD FidelityFX™ SDK 1.1.4 also updates the following to address select issues:
AMD FidelityFX™ Brixelizer GI 1.0.1
AMD FidelityFX™ Breadcrumbs 1.0.1