New Radeon™ ProRender plug-in updates

Share on facebook
Share on twitter
Share on linkedin
Share on reddit
Share on email

Read about the latest updates to our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in

Earlier this year, we released a new version of the AMD Radeon™ ProRender 2 SDK on GPUOpen. This exciting release added many new features such as Cryptomatte AOVs, Deformation Motion Blur, Subsurface Scattering, and more.

Now we are updating select Radeon ProRender plug-ins incorporating the latest Radeon ProRender SDK and more. We have included updates for our Blender® add-on, Autodesk® Maya® plug-in, and the SideFX® Houdini™ (USD) plug-in.

Here are a few highlights of the new features:

New version support

Support is included for the recently released Blender 2.93, Maya 2022, and USD version 21.05.

Deformation motion blur

Previous versions of Radeon ProRender could motion blur lights, camera, and objects that were rotating or moving. However, this could not capture complex shape changes in motion blur, such as a ball being squashed on the ground or a flag waving in the wind. With the addition of deformation motion blur, these effects are now possible.

Play Video

Viewport denoising and upscaling

Upscaling technologies like the recently announced AMD FidelityFX Super Resolution (FSR), allow games to render at a lower resolution (for higher framerates) and then upscale to a higher resolution. This is the same idea behind Viewport rendering in content creation applications!  Using the “Upscaling” filter from the Radeon™ Image Filtering SDK, we can now render at half the resolution, denoise, and then upscale to obtain the original resolution in the final image. This can be enabled in the plug-ins in the Viewport settings.

Toon style shading

Radeon ProRender is a physically based path tracer, focused on rendering materials accurately. However, in some artistic instances, it is desirable to break from the real world and do stylized materials instead. One example of this is with toon shading. Artists can now use the “RPR Toon Shader” node to create interesting looks.

Subsurface scattering, refraction absorption, and volume shaders

Many complex materials allow light to enter them and scatter internally. Imagine a waxy candle, skin, or cloudy glass. With Radeon ProRender 2, we now support these features for creating organic or light-absorbing materials.

Updated plug-ins available now

The updated plug-ins for are available on our Radeon ProRender GitHub pages:

More information

Radeon™ ProRender Suite

AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.

Radeon™ Image Filtering Library

Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.

Radeon™ ProRender

AMD Radeon™ ProRender is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.

© 2021 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. Autodesk, the Autodesk logo, and Maya are registered trademarks or trademarks of Autodesk, Inc., and/or its subsidiaries and/or affiliates in the USA and/or other countries. Blender is a registered trademark of the Blender Foundation in EU and USA. Houdini, the Houdini logo, and SideFX are registered trademarks or trademarks of Side Effects Software Inc. registered in the USA and other countries. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.

Brian Savery
Brian Savery is a Professional Graphics Software Development Manager for AMD. Links to third party sites are provided for convenience and unless explicitly stated, AMD is not responsible for the contents of such linked sites and no endorsement is implied.

You may also like...

Some light reading to take away with you. Our ISAs, manuals, whitepapers, and many more.

Explore our huge collection of detailed tutorials, sample code, presentations, and documentation to find your answers to your graphics development questions.

Browse all our useful samples. Perfect for when you’re needing to get started, want to integrate one of our libraries, and much more.

Browse all our fantastic tutorials, including programming techniques, performance improvements, guest blogs, and how to use our tools.