Testimonials
We’ve been receiving fantastic feedback from game developers who are now trying out FidelityFX Super Resolution 2.0.
Here’s some of the great things they have to say:
"We're very impressed with AMD FidelityFx Super Resolution 2.0. With support for a similar method already in place it only took a few hours to integrate and produces significantly sharper results than our existing TAA upscaling."
We’ve been aggressively pursuing the modernization of our game engine and evaluating options to improve the gaming experience for as many customers as possible. EVE Online supports a wide range of hardware configurations and this is why AMD FidelityFX Super Resolution caught our eye.
After initial investigations, we’re excited to improve the framerate with FSR and are already planning an upgrade to FSR 2.0.
AMD Fidelity FX SR 2.0 is an incredibly powerful, non-vendor locked, upscaling wizardry technology.
Thanks to AMD FidelityFX Super Resolution 2.0, our title Farming Simulator 22 will be able to increase the framerate and offers the freedom to increase graphics settings and resolution for a broad spectrum of GPUs.
These developers have announced they are supporting FSR 2
Support for FidelityFX Super Resolution 1.0 continues rapidly as developers discover how easy it is to integrate for the benefits it brings.
Take a look at some of their experiences shared here!
AMD FidelityFX Super Resolution easily integrates into games and gives a great boost in performance without losing meaningful quality. For players who want to push performance without sacrificing the graphical experience, it's a good choice!
This is particularly attractive for users with mid-range GPUs wanting to target higher resolutions. We’re very pleased that it is designed for use with all GPUs and AMD’s open source approach with FSR.
AMD FidelityFX Super Resolution is a best-in-class spatial upscaling solution. One thing we really like about AMD FSR is it doesn’t suffer from temporal ghosting, which has been a huge issue for us in past projects. FSR has a very low overhead latency, which is able to deliver higher performance, that even competing products can’t compete with.
FSR technology will enable our players to get higher FPS and performance with their existing hardware. We are sure that Swordsman Remake players will like this technology.
We are thrilled that AMD FidelityFX Super Resolution 1.0 is supported by all these developers
Why use AMD FidelityFX?
Highly optimized
FidelityFX is a series of optimized shader-based features aimed at improving rendering quality and performance.
Open source. MIT license
These shaders are provided under the open source MIT license and can freely be integrated in your game or any graphics application.
Use it anywhere
FidelityFX features can be used on any graphics APIs that support either the HLSL or GLSL shading language, such as Direct3D 12, Vulkan®, or Direct3D 11.
A growing family
We’re always innovating, improving and growing our FidelityFX family. Making you have the right effects for your application.
Just some of the developers already using AMD FidelityFX
Are you a developer who would like to share your experiences with AMD FidelityFX here? We’d love to hear from you!
Please get in touch through your usual channels, or alternatively contact us on Twitter @GPUOpen.
What are you waiting for? Evaluate the AMD FidelityFX SDK today!
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
AMD FidelityFX effects
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.
AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
Our other effects
FEMFX
A multithreaded CPU library for deformable material physics, using the Finite Element Method (FEM)
DepthOfFieldFX
The DepthOfFieldFX library provides a GCN-optimized Compute Shader implementation of Depth of Field using the Fast Filter Spreading approach.
GeometryFX
GeometryFX improves the rasterizer efficiency by culling triangles that do not contribute to the output in a pre-pass. This allows the full chip to be used to process geometry, and ensures that the rasterizer only processes triangles that are visible.
ShadowFX
ShadowFX library provides a scalable GCN-optimized solution for deferred shadow filtering. It supports uniform and contact hardening shadow (CHS) kernels.
TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
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