AMD FSR Upscaling 4.1 RDNA 3 Support Now Available in FSR SDK 2.3 Update

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Jason Lacroix's avatar
Jason Lacroix
Alexander Blake-Davies's avatar
Alexander Blake-Davies

Neural rendering is transforming real-time graphics, and the AMD FSR™ “Redstone” SDK puts these capabilities directly in your hands. It combines machine learning (ML) with analytical fallback techniques to unlock new possibilities in upscaling, frame generation, ray tracing denoising, and lighting. By integrating FSR features into your games you can deliver enhanced performance and visual quality that scales seamlessly across the entire AMD ecosystem, supporting millions of gamers across handheld gaming devices, game consoles, and PCs with a single implementation.

AMD FSR 3.1
AMD FSR Upscaling 4.1
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JPG (1920x1080)

Crimson Desert AMD FSR 3.1 vs. FSR Upscaling 4.1, 1.5x zoom of 4K capture

Today, we’re releasing our Q2 2026 SDK update, and it comes with a significant milestone. ML-based AMD FSR Upscaling 4.1 was previously exclusive to AMD RDNA™ 4 architecture graphics cards, delivering a significant leap in upscaling image quality over previous FSR generations. With this update, those same image quality improvements are now available on RDNA 3 architecture-based AMD Radeon™ RX 7000 Series discrete GPUs, bringing ML-based upscaling to a wider range of AMD hardware. This update also delivers stability improvements in AMD FSR Frame Generation and feature improvements in AMD FSR Ray Regeneration.

What’s new in v2.3?

AMD FSR Upscaling 4.1.1

AMD FSR Upscaling is our cutting-edge ML-powered upscaler that delivers significant image quality improvements over previous FSR generations. It uses neural networks to reconstruct visuals from lower-resolution frames that match or exceed native rendering quality, thus delivering a substantial boost in game performance.

AMD FSR Upscaling 4.1.1 on RDNA 3
AMD FSR Upscaling 4.1.1 on RDNA 4
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JPG (1920x1080)

DEATH STRANDING 2: ON THE BEACH AMD FSR Upscaling 4.1.1 on RDNA 3 vs. RDNA 4, 1.5x zoom of 4K capture

The FSR Upscaling 4.1.1 update unlocks the power of FSR Upscaling 4.1 on AMD Radeon RX 7000 (RDNA 3 architecture) series discrete GPUs. We’ve optimized FSR Upscaling for AMD RDNA 3 architecture graphics cards to deliver image quality that closely matches what is already available on Radeon RX 9000 Series graphics, as can been in the comparison screenshots from DEATH STRANDING 2: ON THE BEACH by Kojima Productions.

AMD FSR Frame Generation 4.0.1

AMD FSR Frame Generation uses cutting-edge ML algorithms to generate high-quality intermediate frames using optical flow estimation and motion vectors. The ML algorithm predicts per-pixel motion and appearance, then blends that with motion vector reprojection to generate a new, in-between frame. The outcome is an additional frame that is consistent with the previous and next frames, helping to maintain smooth motion without major artifacts.

When combined with AMD FSR Upscaling and Radeon Anti-Lag 2, FSR Frame Generation delivers a higher visual frame rate for ultra-smooth and low-latency gameplay on AMD RDNA 4 architecture graphics cards. The v4.0.1 update includes improved input processing for motion vectors and camera parameters to improve visual quality in select corner cases.

AMD FSR Ray Regeneration 1.2

AMD FSR Ray Regeneration is a ML-powered real-time denoiser that integrates with game engines, enabling high-quality visuals by denoising inputs from ray-traced workloads. Requiring AMD RDNA 4 architecture graphics, it works best when combined with other FSR “Redstone” technologies and transforms noisy outputs from ray tracing into a clean, coherent image.

AMD FSR Ray Regeneration OFF
AMD FSR Ray Regeneration ON
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JPG (3840x2160)

AMD FSR Ray Regeneration 1.2 example

The FSR Ray Regeneration 1.2 update includes quality improvements, new signal denoising options for ambient and specular occlusion, and a checkerboard rendering mode. You can see an example of v1.2 in the comparison screenshots below from an internal sample.

NOTE: AMD FSR Ray Regeneration 1.2 contains ABI breaking changes from version 1.1. Please see the FSR Ray Regeneration SDK documentation for more details.

Try out the updated AMD FSR SDK now

The AMD FSR “Redstone” SDK 2.3 is available now, delivering improved ML-powered FSR Upscaling 4.1.1 optimized for AMD RDNA 3 and 4 architecture GPUs, and FSR Frame Generation 4.0.1 and Ray Regeneration 1.2 optimized for RDNA 4 architecture GPUs. Analytical fallback modes for upscaling and frame generation are available to support RDNA 3.5 and RDNA 2 architecture and older GPUs.

With this latest update, our FSR SDK helps you deliver ML-powered upscaling image quality improvements to more of your players, while continuing to deliver additional advanced neural rendering technologies for Radeon RX 9000 Series graphics and scalable fallback paths for older AMD hardware. Download the FSR “Redstone” SDK 2.3 today and start integrating the latest AMD FSR technologies into your game.

Help contribute to the AMD FSR SDK

Do you have feature requests or have found issues with the SDK? Please get in touch with your AMD representative or join the AMD Developer Community on Discord or Discourse to connect with fellow developers and AMD staff to discuss and provide feedback for this release.

You can also connect with us on social media at @GPUOpen on X, gpuopen.bsky.social on Bluesky, or mastodon.gamedev.place/@gpuopen on Mastodon.

All requests and feedback are very valuable to us, and we will read and try to respond to everyone.

Requirements

Supported GPUs

  • AMD FSR™ Upscaling 4.1.1: AMD Radeon™ RX 9000 and 7000 Series discrete GPUs. Requires Shader Model 6.6 support.
  • AMD FSR™ Frame Generation 4.0.1, FSR Ray Regeneration 1.2.0, FSR Radiance Caching 0.9.0 (technical preview): AMD Radeon™ RX 9000 Series GPUs and above. Requires Shader Model 6.6 support. †
  • AMD FidelityFX™ Super Resolution 2.3.4 and 3.1.5: AMD Radeon™ RX 500 Series GPUs and above (or equivalent from other GPU vendors). Requires Shader Model 6.2 support.
  • AMD FidelityFX™ Super Resolution Frame Generation 3.1.6: AMD Radeon™ RX 5000 Series Graphics and above (or equivalent from other GPU vendors). Requires Shader Model 6.2 support.
  • AMD FidelityFX™ Super Resolution Frame Generation (SwapChain) 3.1.7: AMD Radeon™ RX 5000 Series Graphics and above (or equivalent from other GPU vendors). Requires Shader Model 6.2 support.

† Shader Model 6.6 support requires DirectX® 12 Agility SDK 1.4.9 or later.

Supported graphics APIs and engines

  • DirectX® 12.
  • Unreal® Engine 5 AMD FSR™ plugin (with Upscaling/Frame Generation support).

NOTE: The AMD FSR™ Unreal® Engine 5 plugin uses FSR Upscaling 4.0.3. It will be updated to v4.1.1 at a later date.

Supported OSs

  • Windows® 10.
  • Windows® 11 (required by AMD FSR™ Frame Generation 4.0.0 and FSR Ray Regeneration 1.1.0 and higher).

Endnotes

Crimson Desert © 2025-2026 Pearl Abyss Corp. Crimson Desert is a trademark of Pearl Abyss. All rights reserved.

*DEATH STRANDING 2: ON THE BEACH © 2026 KOJIMA PRODUCTIONS Co., Ltd. / HIDEO KOJIMA. Produced by Sony Interactive Entertainment Inc. * DirectX and Windows are trademarks of the Microsoft group of companies.

Unreal® is a trademark or registered trademark of Epic Games, Inc. in the United States of America and elsewhere.

Jason Lacroix's avatar

Jason Lacroix

Jason Lacroix is a principal member of technical staff at AMD, working on the FidelityFX SDK/GDK and FidelityFX Cauldron graphics framework. Prior to AMD, he spent over 20 years in game development working on titles such as NHL, Wet, Tomb Raider, Metal Gear Solid, Evolve, and Marvel's Avengers among others.
Alexander Blake-Davies's avatar

Alexander Blake-Davies

Alexander Blake-Davies is a Senior Software Product Marketing Specialist for AMD Developer Programs.

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