Source code + Unreal Engine plugins for AMD FSR 3.1 available now

Our latest blog tells you all you need to know to get started with integrating AMD FSR 3.1 into your game!

Current hot topics

Introducing the latest version of the AMD FidelityFX™ SDK – v1.1

The AMD FidelityFX SDK v1.1 is now available. This update introduces three new FidelityFX™ technologies: FSR 3.1, Breadcrumbs, and BrixelizerGI.

New Radeon™ Developer Tool Suite Release migrates to Qt® version 6.

The latest version of the Radeon Developer Tool Suite is now available! This release features a number of updates including all GUI-based tools upgrading to Qt® v6.7.0.

AMD FSR 3.1 now available in five games, source code coming next month

AMD FSR 3 banner
FSR 3.1 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.

GI-1.1 adds support for glossy reflections rendering

Bedroom scene showing GI-1.1
GI-1.1 is available now as part of the AMD Capsaicin Framework. GI-1.1 includes new support for glossy reflections rendering.

GDC 2024: Work graphs and draw calls – a match made in heaven!

Advanced Graphics Summit. GPU Work Graphs: Welcome to the Future of GPU Programming text, on a backdrop of a city scene from the presentation.
Introducing "mesh nodes", which make draw calls an integral part of the work graph, providing a higher perf alternative to ExecuteIndirect dispatches.

AMD FidelityFX Super Resolution 3.1 Unreal Engine plugin guide

Unreal Engine AMD FSR 3
Download the AMD FSR 3.1 plugin for Unreal Engine, and learn how to install and use it.

How do I become a graphics programmer? – A small guide from the AMD Game Engineering team

It is often difficult to know where to start when taking your first in the world of graphics. This guide is here to help with a discussion of first steps and a list of useful websites.

Introduction – Matrix Compendium

The GPUOpen Matrix Compendium covers how matrices are used in 3D graphics and implementations in host code and shading languages. It's a growing guide, so keep checking back!

Latest news from GPUOpen

AMD FidelityFX™ Super Resolution 3.1 released as part of FidelityFX SDK 1.1

AMD FSR 3
AMD FidelityFX Super Resolution (FSR) 3.1 is now available. This post details some of the major updates to this latest change to FSR.

Introducing AMD FidelityFX™ Brixelizer

As of FidelityFX SDK version 1.1, Brixelizer and Brixelizer GI are now unleashed to world so in this article we aim to discuss a few practical use cases and provide you with some tips you can apply for getting the most performance out of Brixelizer in your application.

Introducing the AMD FidelityFX™ Breadcrumbs library

We're proud to introduce a brand-new FidelityFX technology: AMD FidelityFX Breadcrumbs. Breadcrumbs is a cross-platform library for post-morten analysis of GPU crashes.

AMF v1.4.34 features stable support for RADV drivers in VideoConverter/HQScaler + more

AMD Advanced Media Framework
Features stable support for RADV drivers for AMF on Linux in VideoConverter / HQScaler / VideoEncoder (experimental for decoder), DX11 support for FRC component, Linux support for DVR sample.

GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link

This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it's going to transform the GPU programming landscape going forward.

CPU performance optimization guide – part 1 – CPU performance optimization guide

This series of blogs will walk readers through the analysis of the problems encountered in actual projects, thus helping them to better understand the CPU performance optimization of programs.

Preface to the CPU performance optimization guide – CPU performance optimization guide

This article starts a series of posts about CPU performance analysis and optimization methods.

Microsoft® DirectSR and AMD FidelityFX™ Super Resolution technology

DirectX 12
With the introduction of Microsoft’s DirectSR, the need to integrate many super resolution APIs has been reduced. Instead, developers may integrate just one API – Microsoft DirectSR.

Vulkan Memory Allocator v3.1, with many fixes and improvements, is out now!

Vulkan logo
VMA V3.1 gathers fixes and improvements, mostly GitHub issues/PRs, including improved compatibility with various compilers and GPUs.

Let’s talk about performance…

Building something amazing on DirectX®12 or Vulkan®? How about Unreal Engine?

Obviously you wouldn’t dream of shipping without reading our performance and optimization guides for Radeon, Ryzen, or Unreal Engine first!

Performance

Memory

Shaders

Ray tracing

We aim to provide developer tools that solve your problems.

To achieve this, our tools are built around four key pillars: stability, performance, accuracy, and actionability.

AMD FidelityFX technologies

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Our series of optimized, shader-based features aimed at improving rendering quality and performance.  

Now all available as part of the AMD FidelityFX SDK!

FidelityFX features are designed to be easy to integrate in Vulkan® or DirectX®.

We ship HLSL and/or GLSL versions of the effects to allow you to target any API.

AMD Radeon ProRender

Content creators are welcome on GPUOpen! 

Discover the AMD ProRender SDK and plugins for popular content creation tools.

Developing on Unreal Engine?

Our easy to integrate patches help you get more performance and fantastic new features with minimum effort.

Let’s build better…

From managing memory with DirectX®12 or Vulkan®, to asking low-level questions of the driver, our extensive set of SDKs put you in the driving seat.

AMD GPUOpen

Just want to browse?

Have a look through our site directory to see just how much stuff we have!