Radeon™ Machine Learning (Radeon™ ML or RML) is an AMD SDK for high-performance deep learning inference on GPUs. This library is designed to support any desktop OS and any vendor’s GPU with a single API to simplify the usage of ML inference.
RML is built on DirectML (DirectX®12), MIOpen (OpenCL™) and MPS (Metal).
It uses the native low-level API to achieve the best possible performance as on every OS.
RML provides for interoperability with your application via DirectX®/OpenCL™/Metal.
Backend support in Radeon™ ML
Radeon™ ML can use one of the following underlying backends for inference:
- Microsoft® DirectML
- AMD MIOpen
- Apple® MPS
The choice of the backend depends on your operating system:
For DirectML: Windows® 10 SDK version 1903 or later
For MIOpen: pre-built MIOpen libraries/binaries
For Apple® MPS: OSX 10.13.4 or later
Our other SDKs
The Render Pipeline Shaders (RPS) SDK provides a framework for graphics engines to use Render Graphs with explicit APIs.
ADLX is a modern library designed to access features and functionality of AMD systems such as Display, 3D graphics, Performance Monitoring, GPU Tuning, and more.
Brotli-G is an open-source compression/decompression standard for digital assets (based on Brotli) that is compatible with GPU hardware.
HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.
Orochi is a library which loads HIP and CUDA® APIs dynamically, allowing the user to switch APIs at runtime.
AMD Radeon™ ProRender is our fast, easy, and incredible physically-based rendering engine built on industry standards that enables accelerated rendering on virtually any GPU, any CPU, and any OS in over a dozen leading digital content creation and CAD applications.
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.
The Advanced Media Framework SDK provides developers with optimal access to AMD GPUs for multimedia processing.
The D3D12 Memory Allocator (D3D12MA) is a C++ library that provides a simple and easy-to-integrate API to help you allocate memory for DirectX®12 buffers and textures.
The AMD Display Library (ADL) SDK is designed to access display driver functionality for AMD Radeon™ and AMD FirePro™ graphics cards.
The AMD GPU Services (AGS) library provides software developers with the ability to query AMD GPU software and hardware state information that is not normally available through standard operating systems or graphics APIs.
VMA is our single-header, MIT-licensed, C++ library for easily and efficiently managing memory allocation for your Vulkan® games and applications.