
Introducing AMD Render Pipeline Shaders SDK
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!
A comprehensive and extensible Render Graph toolkit.
The Render Pipeline Shaders (RPS) SDK provides a framework for graphics engines to use Render Graphs with explicit APIs (e.g. DirectX® 12 or Vulkan®), with a generally optimal resource barrier and memory aliasing scheduler. Its compiler-like architecture is designed to be both controllable and extensible.
This release adds the following features:
Don’t miss:
Development system requirements:
Initial open-beta release under the AMD Internal Evaluation License