Introducing AMD Render Pipeline Shaders SDK (YouTube link)

The brand-new AMD Render Pipeline Shaders (RPS) SDK is a comprehensive and extensible Render Graph framework for graphics applications and engines using explicit APIs (such as DirectX® 12 and Vulkan®). In this video we will take a look at the overview of the design and implementation of the SDK. We will demonstrate how the RPS SDK can help game engines building render graphs easily, managing resource barriers and transient memory efficiently, and more!

Zhuo Chen

Watch on YouTube now

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Why this extra page to get to the video?

This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!

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