
Temporal Upscaling – Past, Present, and Future (GDC 2023 – YouTube link)
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
This presentation by one of our engineers, Lou Kramer, at GIC 2020 provides an introduction to the graphics pipeline. It covers an overview of the graphics pipeline, draw call life, and compute dispatches. It is aimed at programmers competent with CPUs, but without experience with graphics.
Lou also talks about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. She also explains a bit about the interaction between CPU and GPU.
Lou Kramer
Game Industry Conference 2020
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This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
Join us for a presentation about DirectStorage and how to integrate it to extract optimal load time and streaming performance.
This talk gives an overview of RGP, RMV, RRA, and RGA, introducing new features and improvements, and reveal the current work in progress.
In this talk from learn about AMD Ryzen™ products featuring advanced technologies, including laptop, desktop, and workstation processors.
This presentation introduces a novel algorithm for PC and console developers to efficiently generate sparse distance fields in real-time.
Join AMD as we unveil the FidelityFX SDK, a consolidation of all the great FidelityFX technologies into a sleek, easy-to-use SDK.