
Game Optimization: Radeon™ Developer Tools on RADV and Steam Deck™ (Vulkanised 2023 – YouTube link)
This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
This presentation by one of our engineers, Lou Kramer, at GIC 2020 provides an introduction to the graphics pipeline. It covers an overview of the graphics pipeline, draw call life, and compute dispatches. It is aimed at programmers competent with CPUs, but without experience with graphics.
Lou also talks about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. She also explains a bit about the interaction between CPU and GPU.
Lou Kramer
Game Industry Conference 2020
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This video is not hosted on AMD’s YouTube channel, so we cannot put a link to the slides in the description there as we would normally do. We think you won’t want to miss the slides, so before you head over to YouTube (opens in new window) with the image thumbnail link above, make sure to grab the slides too!
We have many more videos and presentations for you to explore.

This talk at Vulkanised 2023 covers how to use the Radeon Developer Tool Suite (RDTS) to optimize games using RADV and Steam Deck.
In this video Zhuo Chen takes a look at the overview of the design and implementation of the AMD Render Pipeline Shaders SDK!

In this video, Can Alper introduces RRA V1.0. He explains how to capture games using RDP and evaluate when to use RRA.

This talk is a joint-presentation with Avalanche Studios Group explaining how their in-house APEX Engine manages memory with the help of VMA/D3D12MA.

This talk introduces compute shaders, explaining ideas from a software and hardware perspective, as well as considerations when writing compute shaders.

Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.