Share on facebook
Share on twitter
Share on linkedin
Share on reddit
Share on email

All the Pipelines - Journey through the GPU

Lou Kramer
Game Industry Conference 2020

This presentation by one of our engineers, Lou Kramer, at GIC 2020 provides an introduction to the graphics pipeline. It covers an overview of the graphics pipeline, draw call life, and compute dispatches. It is aimed at programmers competent with CPUs, but without experience with graphics.

Lou also talks about the GPU hardware (based on the RDNA architecture) and how it maps to the logical GPU pipelines. This will be used to explain basic programming principles to write efficient code for the GPU. She also explains a bit about the interaction between CPU and GPU.

Looking for more?

We have many more videos and presentations for you to explore.

Ryzen processor software optimization

Microsoft® Game Stack Live: AMD Ryzen™ Processor Software Optimization

Join AMD on an adventure thru “Zen 2” and “Zen 3” processors which power today’s game consoles and PCs. Dive into instruction sets, cache hierarchies, resource sharing, and simultaneous multi-threading. Journey across the sands of silicon to master microarchitecture and uncover best practices!

Words not enough? How about pictures? How about moving pictures? We have some amazing videos to share with you!

Come see us in person! Or the next best thing – enjoy our large library of presentations from various developer events.