
Temporal Upscaling – Past, Present, and Future (GDC 2023 – YouTube link)
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
This talk will give an introduction to compute shaders, explaining the concepts from a software and hardware perspective. It explains how compute shaders are dispatched and how the hardware schedules the actual work across the available compute units. The talk will also cover important aspects to consider when writing compute shaders, such as efficient use of the caches, thread communication, and scalarization. Where applicable, the difference in the graphics pipeline is highlighted as well.
Lou Kramer (GPU Developer Technology Engineer)
Game Industry Conference 2021
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This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
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