Software release blogs

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Looking for information about our software products?

The blogs on this page give detailed information about what’s in our new releases and updates, as well as guides on how you can use the new features.

Don’t forget – you can find advice on developing with AMD hardware, HPC, ML, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more over in our technical blogs

AMD Radeon™ Developer Tool Suite (RDTS)

Our highly-acclaimed developer tool suite should be your first port of call when analyzing and optimizing your game or graphics application. Our tools engineers frequently write detailed blog posts to accompany major updates, making sure you’re able to take full advantage of the new features.

The Radeon Developer Tool Suite comprises of:
Radeon GPU ProfilerRadeon Raytracing AnalyzerRadeon Memory VisualizerRadeon GPU Analyzer, and Radeon™ Developer Panel.

Latest RDTS news and updates

Other tools on GPUOpen

Compressonator

Compressonator is one of our oldest and widely-used tools/SDKs. It is a set of tools which allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  

It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain.

GPU Reshape

Meet GPU Reshape, a powerful tool that leverages on-the-fly instrumentation of GPU operations with instruction level validation of potentially undefined behavior. It’s a standalone desktop application, with no integration required.

For more information on all our tools, including OCAT and Frame Latency Meter/FLM head over to our Tools page.

Effects

AMD FidelityFX SDK

The AMD FidelityFX SDK is a collection of heavily optimized technologies (shader and runtime code) that can be used by developers to improve their DirectX®12 or Vulkan® applications.

We’re excited to provide full documentation for ALL our AMD FidelityFX SDK technologies here on GPUOpen!

We’ve also written some excellent guides, published here on GPUOpen, on how to use some of our effects, and we’ve there’s some guest blogs too! 

Not all content is about AMD FSR!

SDKs

We have many, many SDKs on GPUOpen, as you’d probably expect!

While you’ll find blogs on some of them grouped elsewhere on this page, here’s some of the more recent ones.

Searchable table for all our software blogs

Looking for a searchable table of all our software blog posts? Well, you just found it!

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Introducing AMD GI-1.2 with multibounce indirect real-time rendering

Introducing AMD GI-1.2 with multibounce indirect real-time rendering

AMD GI-1.2, our real-time Global Illumination solution, is available now as part of the AMD Capsaicin Framework v1.3.
AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements

AMD Radeon Developer Tool Suite updated with new GPU support and significant RGP enhancements

The latest version of the RDTS is designed to empower developers with enhanced capabilities for profiling, analyzing, and optimizing their GPU applications.
Animating geometry with AMD DGF

Animating geometry with AMD DGF

The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
AMD FidelityFX Super Resolution 4 Unreal Engine plugin guide

AMD FidelityFX Super Resolution 4 Unreal Engine plugin guide

Download the AMD FSR 4 plugin for Unreal Engine, and learn how to install and use it.
AMD releases Vulkan support for Dense Geometry Format

AMD releases Vulkan support for Dense Geometry Format

We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.
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