Software release blogs

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Looking for information about our software products?

The blogs on this page give detailed information about what’s in our new releases and updates, as well as guides on how you can use the new features.

Don’t forget – you can find advice on developing with AMD hardware, HPC, ML, ray tracing, Vulkan®, DirectX®, Unreal Engine, and lots more over in our technical blogs

AMD Radeon™ Developer Tool Suite (RDTS)

Our highly-acclaimed developer tool suite should be your first port of call when analyzing and optimizing your game or graphics application. Our tools engineers frequently write detailed blog posts to accompany major updates, making sure you’re able to take full advantage of the new features.

The Radeon Developer Tool Suite comprises of:
Radeon GPU ProfilerRadeon Raytracing AnalyzerRadeon Memory VisualizerRadeon GPU Analyzer, and Radeon™ Developer Panel.

Latest RDTS news and updates

Other tools on GPUOpen

Compressonator

Compressonator is one of our oldest and widely-used tools/SDKs. It is a set of tools which allow artists and developers to more easily work with compressed assets and easily visualize the quality impact of various compression technologies.  

It consists of a GUI application, a command line application, and an SDK for easy integration into a developer toolchain.

GPU Reshape

Meet GPU Reshape, a powerful tool that leverages on-the-fly instrumentation of GPU operations with instruction level validation of potentially undefined behavior. It’s a standalone desktop application, with no integration required.

For more information on all our tools, including OCAT and Frame Latency Meter/FLM head over to our Tools page.

Effects

AMD FidelityFX SDK

The AMD FidelityFX SDK is a collection of heavily optimized, open source technologies (shader and runtime code) that can be used by developers to improve their DirectX®12 or Vulkan® applications.

We’re excited to provide full documentation for ALL our AMD FidelityFX SDK technologies here on GPUOpen!

We’ve also written some excellent guides, published here on GPUOpen, on how to use some of our effects, and we’ve there’s some guest blogs too! 

Not all content is about AMD FSR!

SDKs

We have many, many SDKs on GPUOpen, as you’d probably expect!

While you’ll find blogs on some of them grouped elsewhere on this page, here’s some of the more recent ones.

Searchable table for all our software blogs

Looking for a searchable table of all our software blog posts? Well, you just found it!

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Enhancing AMD Radeon GPU Detective Output with DirectX Debug Information

Enhancing AMD Radeon GPU Detective Output with DirectX Debug Information

17th June 2025
With version 1.5 of AMD Radeon™ GPU Detective (RGD) you can now use the debug information that is produced by the Microsoft DirectX® Shader Compiler.
Introducing the Latest AMD Radeon Developer Tool Suite with Support for AMD Radeon RX 9060 XT

Introducing the Latest AMD Radeon Developer Tool Suite with Support for AMD Radeon RX 9060 XT

17th June 2025
We've released an updated AMD Radeon™ Developer Tool Suite, including enhanced versions of tools such as the Radeon GPU Detective, Profiler, Raytracing Analyzer, Memory Visualizer, GPU Analyzer, and Developer Panel, now with expanded GPU support.
Using Neural Networks for Geometric Representation

Using Neural Networks for Geometric Representation

7th May 2025
Explore how Neural Intersection Functions (NIF) and the enhanced LSNIF are poised to reshape ray tracing by replacing traditional BVH traversal with efficient, GPU-friendly neural networks for accelerated performance and high-fidelity imagery.
Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers

Boosting GPU Radix Sort performance: A memory-efficient extension to Onesweep with circular buffers

6th May 2025
Discover a high-performance, memory-efficient extension to Onesweep radix sort on GPUs, featuring circular buffers and advanced optimization techniques that reduce global memory access and improve sorting throughput.
Bilinear interpolation on a quadrilateral using Barycentric coordinates

Bilinear interpolation on a quadrilateral using Barycentric coordinates

11th April 2025
A new algebraic method for hardware-accelerated bilinear interpolation on convex quadrilaterals is presented, using the Barycentric coordinate feature of modern GPUs.
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