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Explore our continually-growing library of technical blogs, written by AMD engineers and guest game developers. Benefit from their valuable experience covering general development techniques, developing with AMD hardware, ray tracing, HPC, ML, Vulkan®, DirectX®, Unreal Engine®, and lots more. 

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AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR™ Redstone expands with the latest AMD FSR™ SDK 2.1

AMD FSR 'Redstone' SDK 2.1 enables developers to integrate FSR features into games with easy-to-use APIs and access to advanced neural rendering technologies.
AMD FSR™ Redstone for developers and the neural rendering future

AMD FSR™ Redstone for developers and the neural rendering future

The AMD FSR Redstone SDK enables developers to integrate neural rendering technologies, including ML-powered upscaling, frame generation, denoising, and radiance caching, for next-generation gaming experiences.
Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Training an X-ARM 5 robotic arm with AMD Schola and Unreal Engine

Train a robot arm with reinforcement learning in AMD Schola using Unreal® Engine, progressively increasing task complexity to adapt to changing conditions.
Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

Announcing AMD Schola v2: Next-generation reinforcement learning for Unreal Engine

AMD Schola v2 is a major update to the open-source reinforcement learning plugin for Unreal® Engine 5, offering significant improvements in capabilities, performance, and ease of use for training and deploying AI agents.
Sim-to-real in AMD Schola

Sim-to-real in AMD Schola

Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.
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