We are happy to share that the AMD FidelityFX Software Development Kit (SDK) 1.1.3 is now available for download!
What’s changed?
The AMD FidelityFX SDK 1.1.3 is a patch release that includes a number of fixes for issues discovered with FSR 3.1.1/2. This release also contains all code changes needed to update the Microsoft® Game Development Kit (GDK) version of AMD FSR 3 Frame Interpolation sample for both Xbox and desktop configurations.
- General cleanup in Frame Interpolation backend.
- Added letterbox changes to Vulkan®.
- Removal of Vulkan binding shifts which could cause some compile issues.
- Fixes for potential incorrect backbuffer sampling in
GAME_MOTION_VECTOR_FIELD
pass. - General framework fixes and updates.
- Fix typos in the backend.
- Vram query added to Vulkan.
- Changes to Vulkan queue selection and behavior.
- Removal of unused distortion texture channels.
- Addition of new debug lines to test pacing.
- Enablement of separate backbuffer and hudless formats.
- Typeless format support for DX12/GDK.
- Expose frame pacing tunings such as opt in to use hybrid spinlock.
Fix for UpdateTileMappings()
deadlock.
Our existing AMD FidelityFX™ technologies
AMD FSR 3.1.3 includes several fixes for issues discovered with FSR 3.1.1/2, and adds new opt-in hybrid spin lock pacing support.
AMD FidelityFX™ technologies in the Microsoft GDK
The Microsoft Game Development Kit (GDK) with Xbox Extensions includes several AMD FidelityFX samples that are optimized specifically for Xbox consoles.
New FSR 3.1.3 Frame Interpolation sample
Updates made to the AMDFidelityFX_FSR3FrameInterpolation GDK sample, bringing native FSR 3.1.3 support to Microsoft’s Xbox and desktop ecosystem sample.
Try it out!
Full source code and binaries are now available on GitHub under MIT license.
The AMD FidelityFX GDK source code and binaries to be made available by Microsoft via the GDK under MIT license.
Don’t forget to check out our extensive AMD FidelityFX SDK documentation.
And of course, make sure you visit our AMD FidelityFX SDK home page or our AMD FSR 3 page here on GPUOpen!
Help contribute to the SDK!
Do you have feature requests or found issues with the SDK? Please get in touch with your AMD representative, or reach out to us with @GPUOpen on Twitter or @GPUOpen@mastodon.gamedev.place.
All requests and feedback are very valuable to us, and we will read and try to respond to everyone.