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This page is the home of the Advanced Rendering Research Group at AMD, working on research surrounding graphics and rendering. We look at current and future problems relating to CPU and GPU architectures.
Research topics we study include:
- Real-time rendering algorithms.
- Global illumination using ray tracing.
- Application of Machine Learning to graphics.Â
Some derivatives from our research activities are turned into some libraries and SDKs.
Our team members comprise a wide variety of people with different backgrounds, and we work together to find solutions to problems. The team is distributed all over the world in Europe, Asia, Australia, and North America.
Publications
During the problem-solving phase, we sometimes invent new technologies. We publish this research through academic channels so it can be used by others.
Here are some of our recent research papers:
Title | Information | Year |
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Yusuke Tokuyoshi AMD Technical Report, No. 24-12-5053, January 2025 [1MB] | 2025 |
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Yusuke Tokuyoshi, Sho Ikeda, Paritosh Kulkarni, and Takahiro Harada. SIGGRAPH ASIA 2024 Conference Papers, Article 82 [140MB]. (Slides [84MB], Supplementary document [125MB], Supplementary images [750MB]) | 2024 |
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Daniel Meister, Paritosh Kulkarni, Aaryaman Vasishta, Takahiro Harada. High Performance Graphics 2024 [30MB] | 2024 |
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Carsten Benthin, Daniel Meister, Joshua Barczak, Rohan Mehalwal, John Tsakok, Andrew Kensler. High Performance Graphics 2024 [0.5MB] (Supplemental video [23MB]) | 2024 |
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Shin Fujieda and Takahiro Harada, MAM-MANER Workshop at EGSR 2024 [43MB]. (Slides [1.5MB]) | 2024 |
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Yusuke Tokuyoshi, SIGGRAPH 2024 Talks, Article 20 [11.5MB] (Slides PDF [52MB], Supplemental PDF [30MB], MP4 video [455MB]) | 2024 |
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Yusuke Tokuyoshi* and Kenta Eto* (*Equal contributors), Proceedings of the ACM on Computer Graphics and Interactive Techniques, Vol. 7, No. 1 (I3D 2024) (2024) [150MB] (Supplemental PDF [735KB], images [367MB]) | 2024 |
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Daniel Meister, Atsushi Yoshimura, Chih-Chen Kao, SIGGRAPH Asia 2023 (Course notes PDF [1.3MB], course notes link) | 2023 |
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Kenta Eto* and Yusuke Tokuyoshi* (*Equal contributors), SIGGRAPH Asia 2023 Technical Communications, Article 13 (Honorable Mention Award) (2023) (Supplemental PDF) | 2023 |
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Kenta Eto, Sylvain Meunier, Takahiro Harada, Guillaume Boissé. SIGGRAPH Asia 2023. | 2023 |
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Shin Fujieda, Atsushi Yoshimura, Takahiro Harada. Pacific Graphics 2023, Daejeon, South Korea (Supplemental PDF [28MB]) | 2023 |
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Takahiro Harada and Lee Howes, Heterogeneous Computing with OpenCL, 2011 | 2011 |
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Shin Fujieda, Chih-Chen Kao, Takahiro Harada, High Performance Graphics 2023 | 2023 |
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Atsushi Yoshimura, Takahiro Harada, Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, article 8 (Supplemental PDF [1MB]) | 2023 |
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Yusuke Tokuyoshi, Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, article 4 (I3D 2023 Best Paper Runner-Up Award) (Slides [95MB], MP4 Video [785MB], Reference images [24MB]) | 2023 |
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Sylvain Meunier, Takahiro Harada. AMD Technical Report No. 22-12-1c2e, December 15 2022. | 2022 |
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Guillaume Boissé, Sylvain Meunier, Heloise de Dinechin, Pieterjan Bartels, Alexander Veselov, Kenta Eto, Takahiro Harada. Demo at SIGGRAPH 2022 (MP4 Video [173MB]) |
2022 |
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Daniel Meister (AMD) and Jirà Bittner (Czech Technical University in Prague), Journal of Computer Graphics Techniques (JCGT), vol. 11, no. 4, 1-19 (PDF) | 2022 |
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Atsushi Yoshimura, Sho Ikeda, Takahiro Harada AMD Technical Report No. 22-10-daf5, October 13 2022 |
2022 |
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Paritosh Kulkarni, Sho Ikeda, Takahiro Harada AMD Technical Report, No. 22-10-b79d |
2022 |
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Paritosh Kulkarni, Sho Ikeda, Takahiro Harada SIGGRAPH ASIA 2022, to appear. |
2022 |
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Pieterjan Bartels, Takahiro Harada SIGGRAPH ASIA 2022 |
2022 |
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Shin Fujieda, Takahiro Harada SIGGRAPH ASIA 2022. |
2022 |
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Takahiro Harada, High Performance Graphics 2022 Hot3D [1.5MB] | 2022 |
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Yusuke Tokuyoshi, SIGGRAPH 2022 Posters [7MB] (Supplemental PDF [124KB], MP4 Video [212MB]) |
2022 |
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Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba, SIGGRAPH 2022 Posters [7MB] | 2022 |
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Atsushi Yoshimura, Yusuke Tokuyoshi, Takahiro Harada, EGSR 2022 Industry Track [30MB] (Presentation PDF [4MB]) |
2022 |
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Shin Fujieda, Yusuke Tokuyoshi, Takahiro Harada, Eurographics 2022 Short Papers [11MB] (Supplemental PDF [360KB]) |
2022 |
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Sho Ikeda, Paritosh Kulkarni, Takahiro Harada, AMD Technical Report, No. 22-02-f322 [14MB] | 2022 |
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Yusuke Tokuyoshi, AMD Technical Report, No. 21-11-ecdc [93MB] | 2021 |
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Guillaume Boissé, SIGGRAPH Asia 2021 [33MB] | 2021 |
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Tianchen Xu, Wei Zeng, Enhua Wu, SIGGRAPH ASIA 2021 [8MB] | 2021 |
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Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba, SIGGRAPH Asia 2021 [27MB] | 2021 |
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Yusuke Tokuyoshi, SIGGRAPH ’21: ACM SIGGRAPH 2021 Talks, Article No. 8, pp 1–2 (2021) (Abstract PDF [19MB] – Supplemental PDF [7MB]) |
2021 |
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Yusuke Tokuyoshi, Takahiro Harada, ACM Transactions on Graphics, Vol. 38, Issue 4, No. 36, pp 1–12 (Paper PDF, Supplemental PDF 1 – PDF 2 – PDF 3 – PDF 4) |
2019 |
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Young J. Kim, SeongKi Kim, Takahiro Harada, Computers & Graphics Vol. 70, 198-205 | 2018 |
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Yusuke Tokuyoshi, Takahiro Harada, SIGGRAPH ’18: ACM SIGGRAPH 2018 Talks, Article No. 70, pp 1–2 (Abstract PDF – Slides PDF – Supplemental PDF) |
2018 |
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Yusuke Tokuyoshi, Takahiro Harada, Computer Graphics Forum, 36 (4), pp 55-63 (Paper PDF – Slides PDF – Video MP4 – Supplemental PDF) | 2017 |
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Yusuke Tokuyoshi, Takahiro Harada, The Journal of Computer Graphics Techniques, Vol. 5, No. 1, pp 35-60 (Paper PDF – Video 1 MP4 – Video 2 MP4) |
2016 |
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Karl Hillesland, Jason Yang, EG ’16: Proceedings of the 37th Annual Conference of the European Association for Computer Graphics: Short Paper, pp 73–76 | 2016 |
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A. Keller, I. Wald, T. Harada, D. Kozlov, R. Karrenberg, L. Peterson, T. Hector, SIGGRAPH ’16: ACM SIGGRAPH 2016 Courses, No. 25, pp 1 | 2016 |
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Takahiro Harada, I3D ’16: Proceedings of the 20th ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games February, pp 179–180 | 2016 |
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Takahiro Harada, GPU Pro 7 | 2016 |
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Zengzhi Fan, Hongwei Li, Karl Hillesland, Bin Sheng, i3D ’15: Proceedings of the 19th Symposium on Interactive 3D Graphics and Games, pp 55–60 | 2015 |
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Takahiro Harada, GPU Pro 6 | 2015 |
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Takahiro Harada, GPU Pro 5 | 2014 |
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Takahiro Harada, Masahiro Fujita, High Performance Graphics Poster | 2014 |
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Takahiro Harada, Graphics Interface, pp 95-102 | 2014 |
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Dongsoo Han and Takahiro Harada, Workshop on Virtual Reality Interaction and Physical Simulation, pp 11-16 | 2016 |
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Takahiro Harada, Jay McKee, Jason C. Yang, GPU Pro 4 | 2013 |
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Dongsoo Han and Takahiro Harada, Workshop on Virtual Reality Interaction and Physical Simulation, pp 45-51 | 2012 |
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Takahiro Harada, Jay McKee, Jason C. Yang, Eurographics 2012 – Short Papers, pp 5-8 (2012) | 2012 |
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Frye, Stephen and Harada, Takahiro and Kim, Young J. and Yoon, Sung-eui, Eurographics 2012 – Tutorials | 2012 |
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Takahiro Harada, SA ’12: SIGGRAPH Asia 2012 Technical Briefs, No. 18, pp 1–4 | 2012 |
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Xuan Yu, Jason C. Yang, Justin Hensley, Takahiro Harada, Jingyi Yu, I3D ’12: Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp 111–118 | 2012 |
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Sujeong Kim, Karl Hillesland, Justin Hensley, SA ’11: SIGGRAPH Asia 2011 Sketches, No.: 31, pp 1–2 | 2011 |
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Takahiro Harada, SA ’11: SIGGRAPH Asia 2011 Sketches, No.: 19, pp 1–2 | 2011 |
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Sung-eui Yoon, Young J. Kim, Takahiro Harada, SA ’10: ACM SIGGRAPH ASIA 2010 Courses, No.: 22, pp 1–110 | 2010 |
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Fuchang Liu, Takahiro Harada, Youngeun Lee, Young J. Kim, ACM Transactions on Graphics, Vol. 29, (6), No. 154, pp 1–8 | 2010 |
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Jason C. Yang, Justin Hensley, Holger Grün, Nicolas Thibieroz, EGSR’10: Proceedings of the 21st Eurographics conference on Rendering, pp 1297-1304 | 2010 |
Projects
Here are some of the projects our team has worked on, and have been made publicly available.
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TressFX
The TressFX library is AMD’s hair/fur rendering and simulation technology. TressFX is designed to use the GPU to simulate and render high-quality, realistic hair and fur.
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Radeonâ„¢ Rays
The lightweight accelerated ray intersection library for DirectX®12 and Vulkan®.
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AMD Radeonâ„¢ ProRender SDK
AMD Radeonâ„¢ ProRender SDK is a powerful physically-based path traced rendering engine that enables creative professionals to produce stunningly photorealistic images.
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Radeonâ„¢ Image Filtering Library
Harness the power of machine learning to enhance images with denoising, enabling your application to produce high quality images in a fraction of the time traditional denoising filters take.
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AMD Radeonâ„¢ ML
Radeonâ„¢ Machine Learning (Radeonâ„¢ ML or RML) is an AMD SDK for high-performance deep learning inference on GPUs.
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AMD FidelityFXâ„¢ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
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Orochi
Orochi is a library which loads HIP and CUDA® APIs dynamically, allowing the user to switch APIs at runtime.
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AMD FidelityFXâ„¢ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
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HIP Ray Tracing
HIP RT is a ray tracing library for HIP, making it easy to write ray tracing applications in HIP.
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Radeon ProRender Inventor plugin
Rendering support for Radeon ProRender in Inventor, using USD and MaterialX technology. Artist and content creation tools using AMD’s technology, particularly Radeon ProRender.
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Radeon ProRender Houdini plugin
Support in Houdini 19’s Solaris USD system for rendering via Radeon ProRender. Artist and content creation tools using Radeon ProRender.
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Radeon ProRender Maya plugin
Rendering support for Radeon ProRender in Maya. Artist and content creation tools using AMD’s technology, particularly Radeon ProRender.
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Radeon ProRender Blender plugin
Rendering support for Radeon ProRender in Blender. Artist and content creation tools using AMD’s technology, particularly Radeon ProRender.
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MaterialX library
MaterialX Library is a collection of high-quality materials and related textures that is available completely for free.
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AMD Capsaicin Framework
Capsaicin is a Direct3D12 framework for real-time graphics research which implements the GI-1.0 technique and a reference path-tracer.
Recent videos
We produce videos to help others to understand our work better, or to go into more detail. Here are some of our recent videos:
Blogs
We regularly write blog posts sharing detailed information on our latest developments and research. Here’s some we’ve produced recently:
Recent news
Careers with the Advanced Rendering Research Group
And finally, we are always looking for fantastic people to join our research group. We are primarily looking for developers and researchers in and around graphics and machine learning. Feel free to reach out to the authors of the papers listed above if you are interested in joining our team, which may include the opportunity to work remotely. Our contact details can be found in these papers.
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