
This page is the home of the Advanced Rendering Research Group at AMD, working on research surrounding graphics and rendering. We look at current and future problems relating to CPU and GPU architectures.
Research topics we study include:
- Real-time rendering algorithms.
- Global illumination using ray tracing.
- Application of Machine Learning to graphics.
Some derivatives from our research activities are turned into some libraries and SDKs.
Our team members comprise a wide variety of people with different backgrounds, and we work together to find solutions to problems. The team is distributed all over the world in Europe, Asia, Australia, and North America.
Publications
During the problem-solving phase, we sometimes invent new technologies. We publish this research through academic channels so it can be used by others.
Here are some of our recent research papers:
For the full list of our publications, visit our publications page here on GPUOpen:

Projects
Here are some of the projects our team has worked on, and have been made publicly available.
Recent videos
We produce videos to help others to understand our work better, or to go into more detail. Here are some of our recent videos:
Blogs
We regularly write blog posts sharing detailed information on our latest developments and research. Here’s some we’ve produced recently:
Recent news
Careers with the Advanced Rendering Research Group
And finally, we are always looking for fantastic people to join our research group. We are primarily looking for developers and researchers in and around graphics and machine learning. Feel free to reach out to the authors of the papers listed above if you are interested in joining our team, which may include the opportunity to work remotely. Our contact details can be found in these papers.
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