Introducing Frame Latency Meter (FLM) v1.0

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Navin Patel

FLM

FLM latency measurement tool is a must-have for anyone who wants to measure the response time of their games with mouse events. With its advanced features and user-friendly interface, it is the perfect tool for gamers, professionals, and anyone who wants to optimize overall gaming experience. The tool measures the entire latency of the mouse response time, from the moment the mouse is moved to the moment the frame is displayed on the screen. It includes options to use a selection of frame capture codecs such as the Advanced Media Foundation (AMF) codec, optimized for AMD GPU or Desktop Duplication (DXGI) screen capture codec for use on any GPU. This makes it accessible to a wide range of users who use Windows platforms.

The tool provides detailed statistics for latency and “effective framerate” measurements, which is exported to a csv file for further analysis. This feature is especially useful for gamers and professionals who require precise measurements for their work. We understand that every user has different preferences and requirements. That’s why FLM tool allows users to configure hotkeys for enabling measurements, setting the screen capture region, measurement formats and more.

FLM

One of the unique features of FLM’s mouse latency measurement tool is that you don’t need to use muzzle flash from bullets to measure latency. This means that you can quickly make as many measurements as you wish without worrying about running out of ammo. As a result, the application can work autonomously to collect an unlimited number of measurement samples, reaching a much higher accuracy.

With its unique features and accurate measurements, it is the perfect tool for anyone who wants to improve their applications performance. Try it out today and experience the difference!

Download FLM v1.0 today

Navin Patel's avatar

Navin Patel

Navin Patel is a Senior Member of Technical Staff at AMD, with over 15 years of experience in the design and development of graphics and video software applications/tools and drivers. Currently, he is the chief technical lead of the GPU Open Compressonator tool. Before AMD his professional experience also includes design and development of LSI ASIC, full system integration of Video on Demand services, and industrial automated systems.

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