
Back in May, as part of the relaunch of our GPUOpen website, we released four new FidelityFX effects, to join our already widely-used FidelityFX CAS (Contrast Adaptive Sharpening) effect.
Today, we’re making these shiny new effects even better! We’ve just introduced Vulkan® support to:
- FidelityFX SSSR (Stochastic Screen Space Reflections).
- FidelityFX LPM (Luminance Preserving Mapper).
- FidelityFX CACAO (Combined Adaptive Compute Ambient Occlusion).
Don’t worry – we can count! Our other new effect we released in May – FidelityFX SPD (Single Pass Downsampler) – already supports Vulkan®. The latest features we’ve added to it today deserve their own news post; you can find out about FidelityFX SPD v2.0 here.
Learn more about these updated effects with the links below:
Not only that, but to support these updates, we’ve also released version 1.2 of Cauldron. This is our framework library for rapid prototyping using either the Vulkan® or Direct3D® 12 APIs.
The Cauldron v1.2 update has the following features:
- The benchmarking mode can now save screenshots for every keyframe (DX12).
- Extensions can be enabled from the app side (VK).
- Uses DXC for HLSL code (DX12/VK).
- Texture loading and MIP generation now uses multithreading (DX12/VK).
- Pipeline generation and shader compiling use now multithreading (DX12/VK).
Find out more and download the latest version of Cauldron here: