News from AMD GPUOpen

What's going on?!

Documentation and more
Page 1 of 48
Sim-to-real in AMD Schola

Sim-to-real in AMD Schola

2nd October 2025
Replicating a physical line-following device in Unreal® Engine and training it with reinforcement learning using AMD Schola.
A beginner's guide to deploying LLMs with AMD on Windows using PyTorch

A beginner's guide to deploying LLMs with AMD on Windows using PyTorch

24th September 2025
Get started running LLMs with PyTorch on Windows using AMD consumer graphics hardware.
Animating geometry with AMD DGF

Animating geometry with AMD DGF

23rd September 2025
The AMD DGF SDK has been updated with improvements and new features, including the addition of an animation-aware encoding pipeline.
AMD FSR 4 now available in over 85 games

AMD FSR 4 now available in over 85 games

8th September 2025
AMD FidelityFX™ Super Resolution 4 is our transformative neural rendering technology now available in over 85 games.
AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers

AMD FidelityFX SDK 2.0 launches our neural rendering technologies for developers

20th August 2025
Learn about the launchpad for our ML-based rendering technologies, inc. AMD FSR 4 and upcoming FSR Redstone features.
AMD FidelityFX Super Resolution 4 now available on GPUOpen

AMD FidelityFX Super Resolution 4 now available on GPUOpen

20th August 2025
Discover AMD FSR 4, our cutting-edge ML-based upscaler (with UE5 plugin) which delivers significant image quality improvements over FSR 3.1.
AMD FidelityFX Super Resolution 4 Unreal Engine plugin guide

AMD FidelityFX Super Resolution 4 Unreal Engine plugin guide

20th August 2025
Our AMD FSR 4 plugin supports UE 5.1 to 5.6, making it easy to integrate FSR 4 into titles built with Unreal Engine 5.
Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin

Get ready for FSR Redstone with AMD FSR 3.1.4 and our new UE 5.6 plugin

7th August 2025
Integrate AMD FSR 3.1.4 to get ready for FSR Redstone, updated Unreal Engine 5.6 plugin now available.
AMD releases Vulkan support for Dense Geometry Format

AMD releases Vulkan support for Dense Geometry Format

5th August 2025
We’ve released a provisional Vulkan® extension for AMD Dense Geometry Format (DGF), our block-based geometry compression technology.
AMD TressFX 5.0 for Unreal Engine 5 is now available

AMD TressFX 5.0 for Unreal Engine 5 is now available

4th August 2025
AMD TressFX 5.0 has been updated for high-quality simulation and rendering of realistic hair and fur in Unreal Engine 5.
Page 1 of 48