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New DirectX® + video encoding features with AgilitySDK Preview Release 1.716.0
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
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We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Download v1.4.35 from GPUOpen today! Requires latest driver.
Discover how AMD’s Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray tracing.
By connecting popular open-source RL libraries (written in Python) with the visual and physics capabilities of Unreal Engine, Schola empowers AI researchers and game developers alike to push the boundaries of intelligent gameplay.
Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.
Part 2 shares a real-world problem of cache invalidation in CPU performance optimization, explaining how different data structures, compilers, and CPUs affect caching behavior and performance, and provides benchmarking and analysis techniques to address these issues.
GPU Reshape is, a just-in-time instrumentation framework with instruction level validation of shaders. A deep dive into current validation methodologies, and what the future of instrumentation may hold.
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
Read about our latest sample for D3D12 GPU Work Graphs. We’re making Work Graphs more accessible with a tutorial framework.
We show how to diminish the memory footprint of meshlet geometry, thus both the index buffer and the vertex attributes. Decompression then happens on the fly on every frame in the mesh shader.
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.