The AMD Radeon™ Anti-Lag 2 SDK enables games to reduce end-to-end system latency in GPU-bound scenarios on AMD Radeon GPUs.

Download the latest version - v2.0.1

This release adds the following features:

  • Just released!

  • Now available as a plugin for Unreal Engine 5.1 and above.

Features

  • Reduce latency from input to presented image on GPU-bound games using Microsoft® DirectX® 11 and DirectX® 12.
    • Optionally also limit frame rate.

More details can be found in the SDK readme on GitHub and in our Integrating Anti-Lag 2 blog.

We have Naming Guidelines available for use in game user interfaces, including translated strings.

 

Plugin for Unreal Engine 5.1 and above

Instructions for using the Anti-Lag 2 Unreal Engine plugin:

  • Extract the zip file.
  • Place the AntiLag2 folder within your Unreal Engine source tree at: Engine/Plugins/Marketplace
  • Open UnrealEditor.
  • Go to the Plugins window and enable AntiLag2.
  • Restart.
  • Anti-Lag 2 can be enabled and disabled in the Project Settings > Anti-Lag 2 or via the Console Variable ‘ r.AMD.AntiLag2 ‘.

More information available as part of the plugin package.

FSR 3 Frame Generation support

The Anti-Lag 2 Unreal Engine plugin integrates with the AMD FidelityFX™ Super Resolution (FSR) 3.1.1 Unreal Engine plugin in order to function correctly with FSR 3 Frame Generation enabled when using the native Direct3D® 12 backend.

Anti-Lag 2 is not compatible with the RHI backend within the FSR 3.1.1 Unreal Engine plugin.

Requirements

Hardware:

  • AMD RDNA™ 1-based products, including the AMD Radeon™ RX 5000 Series and newer.

Driver:

  • AMD Software: Adrenalin Edition™ 24.6.1 and onwards for DirectX® 11 support.
  • AMD Software: Adrenalin Edition™ 24.7.1 and onwards for DirectX® 12 support.
  • AMD Software: Adrenalin Edition™ 24.9.1 and onwards for Vulkan® support.

Operating System:

  • Microsoft® Windows® 10
  • Microsoft® Windows® 11

Version history

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