HK2207 Demo
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_01.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_02.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_03.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_04.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_05.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_06.jpeg)
![Radeon™ HD 6900 Series Graphics Real-Time Demo - HK2207](https://gpuopen.com/wp-content/uploads/2017/02/HK2207_Screenshot_07.jpeg)
The HK2207 real-time demo features a number of post processing effects (depth-of-field, lens flare, ghosting, aerial perspective/atmospheric, LUT, emissive and reflection) provided as an easy approach for developers and artists to adopt Microsoft® DirectX® 11 programming. This demo also uses a current trend in game engines utilizing deferred lighting and deferred shading allowing many more lights and rapid prototyping. A newly developed GPU accelerated physics particle system is introduced utilizing DX11 DirectCompute. Bullet Physics is used with a new fracture/destruction approach that also features procedurally generated unique debris leveraging DX11 tessellation.
Movies:
Demo: HK2207.exe v1.2 (303 MB)*
* The HK2207 demo requires Windows Vista® or above operating system, a Radeon™ HD 6900 Series graphics processor and associated Catalyst™ software, a dual- or quad-core CPU, and 2GB of RAM.