
Solving the Dense Geometry Problem
Discover how AMD's Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray tracing.
Block-based geometry compression SDK
Dense Geometry Compression Format (DGF) is a block-based geometry compression technology developed by AMD. It is a hardware-friendly format which will be directly supported by future GPU architectures.
The AMD DGF SDK is fully open-source. The source code is self-contained and can be downloaded and built directly.
This release adds the following features:
Dense Geometry Compression Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.
For more information please refer to our blog post or the technical paper, or watch the video below.
Supported GPUs
Supported graphics APIs
Supported IRs
Required driver
Required software
Supported OSs
DirectX and Windows are trademarks of the Microsoft group of companies.
Khronos and Vulkan are registered trademarks of the Khronos Group Inc.
Added an animation-aware compression flow.
Added a sample demonstrating real-time update of animated DGF blocks.
Added Vulkan® support to all samples. Vulkan is used when the sample is run with -vulkan on the command line.
Vulkan sample paths will use the 'VK AMDX dense geometry format' extension where available.
Added an option to generate DGF blocks for pre-clustered input.
Various bug fixes and performance enhancements.