Block-based geometry compression SDK

Dense Geometry Compression Format (DGF) is a block-based geometry compression technology developed by AMD. It is a hardware-friendly format which will be directly supported by future GPU architectures.

Download the latest version - v1.0

This release adds the following features:

  • Just released!

The DGF SDK is fully open-source. The source code is self-contained and can be downloaded and built directly.

Features:

Dense Geometry Compression Format

Solving the Dense Geometry Problem

Discover how AMD’s Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray tracing.

Benefits

Dense Geometry Compression Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.

For more information please refer to our blog post or the technical paper, or watch the video below.

  • The High-Performance Graphics (HPG) conference YouTube channel also hosts a video of the DGF presentation we made at HPG in July 2024.

Requirements

Supported GPUs

  • All vendors supported

Supported graphics APIs

  • DirectX® 12
  • Vulkan®

Supported IRs

  • SPIR-V
  • DXIL
  • DXBC (experimental)

Required driver

  • Latest AMD Software: Adrenalin Edition driver (minimum version 23.10.1)

Required software

  • None

Supported OSs

  • Microsoft® Windows®

 

 

Version history

  • Initial release version

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