
Block-based geometry compression SDK
Dense Geometry Compression Format (DGF) is a block-based geometry compression technology developed by AMD. It is a hardware-friendly format which will be directly supported by future GPU architectures.
This release adds the following features:
The DGF SDK is fully open-source. The source code is self-contained and can be downloaded and built directly.
Features:
Dense Geometry Compression Format (DGF) is a hardware-friendly geometry compression format which will be directly supported by future GPU Architectures. The DGF SDK provides a reference encoding pipeline and HLSL code for shader-based decompression, features permissive open-source licensing, and is available to all for evaluation and engine integration.
For more information please refer to our blog post or the technical paper, or watch the video below.
Supported GPUs
Supported graphics APIs
Supported IRs
Required driver
Required software
Supported OSs
Initial release version