This sample provides an example implementation of the Forward+ algorithm, which extends traditional forward rendering to support high numbers of dynamic lights while maintaining performance.
It utilizes a Direct3D® 11 compute shader (DirectCompute 5.0) to divide the screen into tiles and quickly cull lights against those tiles, resulting in per-tile light lists for the forward pixel shader.
Requirements
- AMD Radeon™ GCN-based GPU (HD 7000 series or newer).
- 64-bit Windows® 7 (SP1 with the Platform Update), Windows® 8.1, or Windows® 10.
- Visual Studio® 2012, Visual Studio® 2013, or Visual Studio® 2015.