glTFSample for Cauldron
glTFSample demonstrates how to use most of Cauldron’s features. It is also a useful reference for getting started with developing your own samples and prototypes.
Many GPUOpen samples were built using glTFSample code as a reference so getting familiar with it will help understand more advanced samples.
Get the latest version v1.4.1
Features
This sample showcases the following Cauldron functionality:
- Fast GLTF 2.0 file loader.
- Configurable GBuffer.
- A simple post-processing pipeline:
- TAA (now also for Vulkan®).
- Bloom.
- HDR/Tonemapping.
- Multithreaded:
- Shader compilation.
- Texture loading.
- MIP generation.
- In-app user interface using Dear ImGui.
- FreeSync™️ Premium Pro HDR support.
- Benchmarking mode.
- Config file for configuring different features.
AMD FidelityFX™ Cauldron Framework
AMD FidelityFX Cauldron Framework is our open-source experimentation framework for DirectX®12 and Vulkan®, provided in the AMD FidelityFX SDK.
Requirements
- A graphics card with Direct3D® 12 and Vulkan® support.
- For instance, any GCN or AMD RDNA™ based AMD GPU.
- Windows® 10 (64-bit recommended).
- Visual Studio® 2019 with Visual C++® and the Windows® 10 SDK installed.
Related links
AMD FidelityFX™ Brixelizer/GI
AMD FidelityFX™ Brixelizer GI is compute-based real-time dynamic global illumination solution built upon sparse distance fields.
AMD FidelityFX™ Breadcrumbs library
AMD FidelityFX Breadcrumbs library uses the breadcrumbs marker technique to track down where your submitted commands cause a GPU crash.
AMD FidelityFX™ Super Resolution 3 (FSR 3)
Discover frame generation with AMD FidelityFX™ Super Resolution 3, and get the source code and documentation!
AMD FidelityFX™ Lens
AMD FidelityFX Lens is an AMD RDNA™ architecture optimized implementation of some of gaming’s most used post-processing effects.
AMD FidelityFX™ Depth of Field (DoF)
AMD FidelityFX Depth of Field is an AMD RDNA™-architecture optimized implementation of physically correct camera-based depth of field.
AMD FidelityFX™ SDK
The AMD FidelityFX SDK is our easy-to-integrate solution for developers looking to include FidelityFX features into their games.
AMD FidelityFX™ Blur
AMD FidelityFX Blur is an AMD RDNA™ architecture optimized collection of blur kernels from 3×3 up to 21×21.
AMD FidelityFX™ Super Resolution 2 (FSR 2)
Learn even more about our new open-source temporal upscaling solution FSR 2, and get the source code and documentation!
AMD FidelityFX™ Hybrid Stochastic Reflections sample
This sample shows how to combine AMD FidelityFX Stochastic Screen Space Reflections (SSSR) with ray tracing in order to create high quality reflections.
AMD FidelityFX™ Super Resolution 1 (FSR 1)
AMD FidelityFX Super Resolution (FSR) is our open-source, high-quality, high-performance upscaling solution.
AMD FidelityFX™ Hybrid Shadows sample
This sample demonstrates how to combine ray traced shadows and rasterized shadow maps together to achieve high quality and performance.
AMD FidelityFX™ Parallel Sort
AMD FidelityFX Parallel Sort makes sorting data on the GPU quicker, and easier. Use our SM6.0 compute shaders to get your data in order.
AMD FidelityFX™ Variable Shading
AMD FidelityFX Variable Shading drives Variable Rate Shading into your game.
AMD FidelityFX™ Denoiser
AMD FidelityFX Denoiser is a set of denoising compute shaders which remove artefacts from reflection and shadow rendering.
AMD FidelityFX™ Luminance Preserving Mapper (HDR Mapper)
AMD FidelityFX LPM provides an open-source library to easily integrate HDR and wide gamut tone and gamut mapping into your game.
AMD FidelityFX™ – Testimonials
Find out what developers are saying about AMD FidelityFX.
AMD FidelityFX™ Stochastic Screen Space Reflections (SSSR)
The AMD FidelityFX SSSR effect provides an open-source library to easily integrate stochastic screen space reflections into your game.
AMD FidelityFX™ Combined Adaptive Compute Ambient Occlusion (CACAO)
AMD FidelityFX Combined Adaptive Compute Ambient Occlusion (CACAO) is an AMD RDNA™ architecture optimized implementation of ambient occlusion.