
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Discover how AMD’s Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray tracing.
By connecting popular open-source RL libraries (written in Python) with the visual and physics capabilities of Unreal Engine, Schola empowers AI researchers and game developers alike to push the boundaries of intelligent gameplay.
Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.
CPU performance optimization guide – part 2 Introduction After reading the Preface to the CPU performance optimization guide and part 1, I believe you already have a general understanding of the basic concepts of CPU performance optimization. This part of the series will introduce a problem encountered in a real
GPU Reshape is, a just-in-time instrumentation framework with instruction level validation of shaders. A deep dive into current validation methodologies, and what the future of instrumentation may hold.
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
Read about our latest sample for D3D12 GPU Work Graphs. We’re making Work Graphs more accessible with a tutorial framework.
We show how to diminish the memory footprint of meshlet geometry, thus both the index buffer and the vertex attributes. Decompression then happens on the fly on every frame in the mesh shader.
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.