
Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4)
This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
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This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
Learn about our updates on GPUOpen to support the release of AMD RDNA 4, plus other new content!
Read about the new AMD Advanced Interactive Streaming (AIS) SDK, built using our AMF SDK and designed from the ground up to transform streaming from passive viewing into an immersive experience.
Discover how AMD’s Dense Geometry Compression Format (DGF) revolutionizes graphics by compressing complex models for efficient real-time rendering, bridging the gap between rasterization and ray tracing.
By connecting popular open-source RL libraries (written in Python) with the visual and physics capabilities of Unreal Engine, Schola empowers AI researchers and game developers alike to push the boundaries of intelligent gameplay.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
Our latest AMD FidelityFX SDK release includes AMD FSR 3.1.3. There are multiple bug fixes, plus new frame pacing tuning options.
CPU performance optimization guide – part 2 Introduction After reading the Preface to the CPU performance optimization guide and part 1, I believe you already have a general understanding of the basic concepts of CPU performance optimization. This part of the series will introduce a problem encountered in a real
GPU Reshape is, a just-in-time instrumentation framework with instruction level validation of shaders. A deep dive into current validation methodologies, and what the future of instrumentation may hold.
Learn about the new Mesh Shader pipeline which can help to create even more better-looking games.
Read about our latest sample for D3D12 GPU Work Graphs. We’re making Work Graphs more accessible with a tutorial framework.