
AMD Schola v1.1.0 updated for UE 5.5, supports embedding RL in behavior trees, + more
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
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AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
This update to our AMD FSR 3 Unreal Engine 5 plugin includes FSR 3.1.3, and support for UE 5.5.
VMA appears as an optional component that can be selected in the Vulkan SDK 1.3.216.0 installer.
RMV is now available on Linux. RMV and RDP officially support Ubuntu 20.04 with Linux distros requiring additional dependencies. Check it out!
Find out more about all our updates to the Radeon ProRender plug-ins, including new fog and shadow settings for ProRender in Blender and Maya.
Following on from our recent patch supporting UE 4.26, you can now use TressFX 5.0 with UE 4.27 as well. Find out more about TressFX 5.0 here!
Watch this video digest of our recent ray tracing research, including efficient global illumination sampling, light sampling, and multi-resolution geometric representation.
EXOR Studios and AMD have collaborated to add Variable Rate Shading in The Riftbreaker. Read this guest blog to find out more!
FSR 2.0 is now available for gamers to experience first hand. Find out more with this AMD.com blog post.
The benefits of the level of details technique for ray tracing are not trivial. This blog explores the issues, giving the rationale for our new technique.
ANARI is a (provisional) open standard API for scalable 3D data visualization, and is a big step in standardizing the scientific rendering pipeline.
UE4 TressFX 5.0 has been designed to build upon the many features of UE4 TressFX 4.1, while being much easier to use. Find out what’s new!