
Now available: AMD FidelityFX SDK 1.1.4 patch release (includes FSR 3.1.4)
This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
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This FidelityFX SDK update has FSR 3.1.4 fixes – including reduced upscaler ghosting in newly disoccluded pixels, plus updates to Brix GI and Breadcrumbs.
AMD Schola lets you train RL-based AI NPCs with Unreal Engine.
We now support new Microsoft® DirectX® and video encoding features, with the latest release of the AgilitySDK Preview Release 1.716.0.
We show how to diminish the memory footprint of meshlet geometry, thus both the index buffer and the vertex attributes. Decompression then happens on the fly on every frame in the mesh shader.
The AMD FidelityFX SDK 1.1.2 release includes fixes for issues with FSR 3.1.1, and code changes needed for the October release of the Microsoft GDK.
Read our research for a neural denoising and supersampling technique, with the aim of achieving real-time path tracing.
This integration enhances upscaling capabilities, offering improved temporal stability and detail preservation.
We’ve added mesh nodes to our Vulkan® experimental extension, VK_AMDX_shader_enqueue.
The latest beta of GPU Reshape introduces a waterfall feature, NonUniformResourceIndex validation, and much more! Read on…
Sampling the normal distribution is not as straightforward as it seems! Explore two GPU-friendly methods including implementation and performance evaluation.
Find out more about our latest tools release, including driver experiments, updates to RRA, RGP, and more!
Ever wondered why your app is not working properly on a particular GPU? Driver Experiments lets graphics programmers disable some graphics driver optimizations or enable extra safety features.
RRA 1.7 lets you associate ray dispatch data from DirectX®12 and Vulkan® applications with a user-defined string called a user marker.