Latest announcements

Recently added

AMD Radeon Anti-Lag 2 SDK

Integrating AMD Radeon™ Anti-Lag 2 SDK in your game

Learn how to integrate the Anti-Lag 2 SDK into your game. Unlike the driver-based AL 1, AL 2’s point of insertion is at the optimal point inside the game’s logic, just before the user controls are sampled.

Anti-Lag 2 SDK

AMD Radeon™ Anti-Lag 2

AMD Radeon™ Anti-Lag 2 reduces the system latency by applying frame alignment between the CPU and GPU jobs.

GPU Work Graphs mesh nodes in Microsoft DirectX® 12

Mesh nodes are a new type of leaf node in work graphs that, unlike all other nodes, does not invoke a compute shader, but dispatches a mesh-shader graphics pipeline instead. This blog series covers how to get started with mesh nodes as well as best practices.