
Temporal Upscaling – Past, Present, and Future (GDC 2023 – YouTube link)
This talk focuses on temporal upscaling, describing how the algorithm generates a final image and how FSR mitigates against common artifacts.
Performance in games depends not only on shaders, but also on proper use of CPU and GPU memory. This talk presents the current state of access to memory resources through DirectX 12 and Vulkan API, including a new hardware feature: Smart Access Memory (Resizable BAR). It gives specific recommendations for optimization and ends with an outlook on directions for faster asset loading on new generation platforms.
Digital Dragons 2021 was an online games industry conference which took place in September 2021.
Adam Sawicki, Developer Technology Engineer
Digital Dragons 2021
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