GDC 2024 – GPU Work Graphs: Welcome to the Future of GPU Programming – YouTube link
This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
Performance in games depends not only on shaders, but also on proper use of CPU and GPU memory. This talk presents the current state of access to memory resources through DirectX 12 and Vulkan API, including a new hardware feature: Smart Access Memory (Resizable BAR). It gives specific recommendations for optimization and ends with an outlook on directions for faster asset loading on new generation platforms.
Digital Dragons 2021 was an online games industry conference which took place in September 2021.
Adam Sawicki, Developer Technology Engineer
Digital Dragons 2021
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This talk by Matthäus Chajdas gives a first look at this brand new API and shows how it’s going to transform the GPU programming landscape going forward.
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